Revving the Engine How Dracma Studios is Lighting Its Own Path With Candle Knight By Ben Sailer • December 22nd, 2022 Mexico-based Dracma Studios is creating more than just an intriguing platformer with Candle Knight. They’re lighting a path forward for themselves (and developers across Latin America).
Revving the Engine Breaking Away From the Fold By Justin Reeve • November 23rd, 2022 A Tale of Paper: Refolded poses a number of interesting questions including the extent to which our most deeply held hopes and ambitions can impact the people around us.
Revving the Engine Mind the Gap By Caroline Delbert • October 22nd, 2022 In The Gap, you play as neuroscientist Joshua Hayes, who is suffering from a degenerative genetic disease. Caroline speaks with the developers.
Revving the Engine 2020s Tech, 1980s Spirit By Ben Sailer • September 26th, 2022 Dykom Software’s twin-stick side-scrolling shooter invokes 80s geek culture nostalgia while hiding a few twists underneath an absurdist premise.
Revving the Engine Creative Constraints in Unbound: Worlds Apart By Ben Sailer • August 29th, 2022 Unbound: Worlds Apart looks like a typical puzzle-platformer. However, thanks to some creative design decisions, it’s much more than that.
Revving the Engine Happy Place By Melissa King • July 28th, 2022 The co-founders of Bluecurse Studios, wife and husband Erisa Liu and Jordan Gonzalez, want to give you a cozy digital getaway – their upcoming game, Snacko.
Revving the Engine The Accessible Soul of Thymesia By Ben Sailer • June 23rd, 2022 OverBorder Studio’s Epic MegaGrants-winning action-RPG Thymesia offers new twists on a tested formula for alchemical hack-and-slashery.
Revving the Engine Network Effects By Phoenix Simms • May 26th, 2022 Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.
Revving the Engine Beyond the Backdrop By Levi Rubeck • April 20th, 2022 The digital scene maker RPGScenery helps pen and paper RPG game masters visualize their stories while making combat scenes more immersive and manageable.
Revving the Engine Night in the Museum By Ben Sailer • March 24th, 2022 Mukti is an upcoming first-person narrative adventure title that sheds light on human trafficking and the plight of its survivors.
Revving the Engine Bringing Back the Good Times By Melissa King • February 23rd, 2022 The On3D Studios development team chats about their upcoming indie game D.A.N.G.E.R. Team, an action thriller borrowing its style from classic spy films.
Revving the Engine Mean Streets: Project Haven By Ben Sailer • January 24th, 2022 Watch the trailer for Project Haven and you might assume you’re seeing something from a large studio. Its actual origin story is rooted in humble beginnings.
Revving the Engine Surviving the Near Future in Phobos Subhuman By Ben Sailer • December 27th, 2021 There can be something especially empowering about feeling as though you can shape and survive whatever is around the next corner.
Revving the Engine Mods & Mythology By Melissa King • November 24th, 2021 The Australian Writers’ Guild Award-winning and critically acclaimed The Forgotten City had humble beginnings as a Skyrim mod.
Revving the Engine Connecting with Tetrominoes By Diego Nicolás Argüello • October 30th, 2021 Last year, Tetris Effect: Connected promised a way to come together even as we were suspended in our quarantine bubbles. It still delivers.
Revving the Engine An Unreal Curriculum By Ben Sailer • September 20th, 2021 At Abertay University, students learn the skills to thrive in an industry that’s grown into an economic and educational force.
Revving the Engine Broken Helms, Shattered Shields By Sara Clemens • August 19th, 2021 Videogame Vikings are having a moment.
Revving the Engine Death is the Beginning By Ben Sailer • June 25th, 2021 Reaching the spirit world is not going to be so easy in Path of Kami
Revving the Engine The Occupation: Mind Your Deadline By Ben Sailer • June 8th, 2021 A righteous mission. An edge of danger. A David and Goliath dynamic.
Revving the Engine Cute ‘Em Up By Ben Sailer • May 14th, 2021 A close chat with the creator of a “first-person cute ’em up.”
Revving the Engine Under the Hood By Ben Sailer • April 1st, 2021 The beauty of having a dream, and making it so, and then having thousands of others make their dreams within your dream.
Revving the Engine Creature in the Well: Between the Known and the Unknown By Melissa King • March 2nd, 2021 “Every aspect of gameplay is a teaching moment”
Revving the Engine Torchlight III: Relight the Torch By Jason McMaster • January 28th, 2021 A little time, some love and some Diablo DNA and what do you get?
Revving the Engine Adios: Farewell, Goodbye, Good Luck, So Long By Stu Horvath and David Shimomura • December 18th, 2020 Unwinnable talks to Doc Burford about his forthcoming game Adios, a melancholy game about a pig farmer who won’t dispose of the mob’s bodies any more.
Revving the Engine Enter the Void: Solar Ash By Sara Clemens • November 25th, 2020 Unwinnable chats with Alx Preston about the follow-up to Hyper Light Drifter.
Revving the Engine Robot Champions: Fight! For Your Life! By Stu Horvath • October 26th, 2020 We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.
Revving the Engine Project Witchstone: The World is Yours By Stu Horvath • September 30th, 2020 Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?
Revving the Engine No Straight Roads: Rock Will Never Die By Stu Horvath • September 1st, 2020 Unwinnable chats with co-founder Daim Dziauddin about Metronomik’s new, rockin’ adventure: No Straight Roads.
Revving the Engine A Long Walk in the Woods By Stu Horvath • August 14th, 2020 “I want people to leave my games feeling like they’ve been somewhere else.”
Revving the Engine Revoider: Chipping Away By Stu Horvath • July 13th, 2020 “We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”
Revving the Engine Endling: Extinction is Forever By Stu Horvath • June 10th, 2020 “It’s definitely not a Disney movie.”
Revving the Engine Omno: In Search of Awe By Stu Horvath • May 14th, 2020 Omno seemed to want to wander, to find adventure, to “be awed by the world around him.”
Revving the Engine A Juggler’s Tale: Pull the Strings By Stu Horvath • March 25th, 2020 “There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”
Revving the Engine Backbone: We’re All Animals By Stu Horvath • March 9th, 2020 What better way to examine the human condition than in a story about animals?
Revving the Engine Dead Static Drive: A Dark and Winding Road By Stu Horvath • February 5th, 2020 “I didn’t ever feel like I sought out horror so much as people brought it to me.”
The Kremer Museum By Stu Horvath • July 31st, 2019 Over the course of human history, the problem with paintings is that you have to go see them. With The Kremer Museum, a virtual reality art collection, that’s been changing.
Revving the Engine Jupiter & Mars By Stu Horvath • June 28th, 2019 James Mielke guides us through the post-human neon ocean of Jupiter & Mars.
Revving the Engine Hyper Jam By Stu Horvath • June 4th, 2019 Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.
Revving the Engine The Path of Calydra By Stu Horvath • May 8th, 2019 Unwinnable chats with Marcio Vivas, owner and founder of FinalBoss, about the forthcoming kid adventure game The Path of Calydra.