I Played It, Like, Twice... Smash ‘Em: Necromolds and the Power of a Good Idea Done Well By Orrin Grey • March 17th, 2026 Molds for making gribbly little monsters out of Play-Doh and then smushing them.
Exploits Feature Feminine Panic: Who Gets to Own Masculine Narratives? By Beatrix Kondo • March 2nd, 2026 The panic serves control, not preservation.
The Aesthetics of Impermanence: How Frieren Visualizes Untranslatable Japanese Philosophy By Beatrix Kondo • March 16th, 2026 What if we honored the space between things as much as the things themselves?
The Privilege of Play and Other Topics By Stu Horvath and John McGuire • March 16th, 2026 Another collection of chit-chats.
THAT’S WHAT THE BLOG IS FOR! Mad Men S1E9–S1E10 By Natasha Ochshorn • March 13th, 2026 Does Don really want to live a life outside of his work? Unclear!
Nonhuman Meditations Sensing and Leaving the Unicorn Trap By Alyssa Wejebe • March 13th, 2026 Even when I was little, I could tell that when it came to unicorns and dragons, unicorns were pushed onto girls, and dragons were meant for boys.
Here's the Thing I Can’t Stop Thinking About Pathologic 2 By Rob Rich • March 12th, 2026 The fact that a videogame can make me think about these kinds of dilemmas on both a moral and mechanical level is utterly fascinating.
Navigating Desire Through Lynch, Pluribus, Romantasy and Bollywood By Sara Khan • March 11th, 2026 Just pretend you’re in a dream.
Forms in Light Staying Aloft By Justin Reeve • March 11th, 2026 Gliding in Tears of the Kingdom is less about getting somewhere than agreeing to fall in a particularly coordinated manner.