Area of Effect Space in Translation By Jay Castello • October 4th, 2023 What Baldur’s Gate 3 loses in creativity by being a simulation, it gains in slapstick.
Rookie of the Year I Went to Miami During a Heat Wave So You Don’t Have To By Matt Marrone • October 3rd, 2023 If you’re thinking of going to the beach, don’t.
Interlinked Grounding The Games Industry By Phoenix Simms • September 29th, 2023 Games, despite all their innovative trappings, are trash. To be more specific – games can create a lot of socioeconomic trash.
Here Be Monsters RE7 as American Folk Horror By Emma Kostopolus • September 28th, 2023 Folk horror is having a minute in the scholarly study of horror.
Mind Palaces A Secret Third Thing By Maddi Chilton • September 27th, 2023 The Venture Bros. premiered in 2004. Seven seasons later, it finally gets its finale, or what amounts to one.
Past Presence Object Lessons #2: Smartphone By Emily Price • September 26th, 2023 How do you represent a technology that’s had an earthquake’s impact, that almost everyone owns and that has made our private lives public?
Funeral Rites Challenge Cult Horror with Maximum Mystic Punks Vol 2: Crypt By Alyssa Wejebe • September 25th, 2023 “I’ve always been fascinated with medieval crypts, ossuaries and mausoleums,” Mystic Punks series creator Anthony Meloro says. “So, placing a dungeon crawl in one is an obvious choice.”
Feature Excerpt May Chaos Take the World By Gerry Hart • September 22nd, 2023 The cosmology of Elden Ring’s world is complex and daunting even for veteran players, but there is little in the way of ambiguity with the Frenzied Flame.
Feature Excerpt AI is Advancing Rapidly – The Outer Worlds Tells Us Why That’s Bad By Mira Lazine • September 21st, 2023 The Outer Worlds gives us insight into what it’s like to live in a society run exclusively by corporations, but it also gives us insight into what it’s like to live in a world dominated by AI.
Letter from the Editor Unwinnable Monthly – September 2023 By David Shimomura • September 18th, 2023 Remember remember, the 21st night of September.
Here's the Thing I’m Finally Going to Therapy By Rob Rich • September 15th, 2023 Therapy (and mental health in general, really) is still something of a taboo in our society, but now that Rob’s finally started going himself he’s started to realize how ridiculous that is.
Forms in Light Finding Lost Santos By Justin Reeve • September 14th, 2023 Carrying out a detailed comparison of GTA5’s Los Santos and Los Angeles through the lens of Michel Foucault sheds light on the intricate interplay between space, place, social order and power.
Noah's Beat Box An Adult Critique of Books for Children By Noah Springer • September 13th, 2023 You know what doesn’t get enough hate in Noah’s opinion? Children’s books.
The Burnt Offering The Music and the Dice By Stu Horvath • September 11th, 2023 Like any live performance, a tabletop roleplaying game’s greatest power resides in the moment, experiencing the event as it happens.
Interlinked Squall is Extradimensional By Phoenix Simms • September 8th, 2023 When Laguna knew Squall and his allies were there but felt they were like faeries hovering in the ether unseen, wasn’t that what early encounters on forums and instant chat services felt like?
Here Be Monsters We Can’t Get Out Without Talking About Slenderman By Emma Kostopolus • September 7th, 2023 Born of a 2009 creepypasta and culminating in the 2014 violent assault of a twelve-year-old girl by two classmates, Slenderman was largely responsible for a digital Satanic Panic in miniature.
Mind Palaces Architectural Intent By Maddi Chilton • September 6th, 2023 For a book that is nominally about the hubristic imaginings of a genius architect, Rose/House seems to have no actual interest in architecture.
Self-Insert Mafia By Amanda Hudgins • September 5th, 2023 KinnPorsche is probably the best example of the mafia alternative universe aesthetic. Everyone is beautiful and darkly dressed and prone to drinking and smoking in dark rooms.
Past Presence Object Lessons #1: Field By Emily Price • August 31st, 2023 Are fields a stage for action to take place on, or are they the action themselves?
Run It Back 1982 By Oluwatayo Adewole • August 30th, 2023 This month we step on over to 1982 to discuss two films which tell the stories of a Black relationship on each side of the Atlantic.
Noise Complaint Nu-Metal Might Be Good, Actually? By Ben Sailer • August 29th, 2023 Ben recalls a time he talked shit about a Korn cover band and is forced into several personal epiphanies.
Funeral Rites Inventing a World of Insectoid Wonders By Justin Reeve • August 25th, 2023 We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.
Feature Story Spacemen & Dinosaurs By David Busboom • August 24th, 2023 Interplanetary explorers have been encountering dinosaurs or dinosaur-like creatures in fiction for more than a century.
Feature Excerpt Odes of the Boomershooter By Holly Boson • August 23rd, 2023 “If we’re entering an age of renewed zeal for nu-metal, I think Slayers X deserves to be mentioned within the first breaths of the conversation.”
Here's the Thing Enough With The “Alien” Comparisons By Rob Rich • August 16th, 2023 Most modern sci-fi horror movies that involve a monster (or monsters) wind up being compared to Alien, which Rob thinks is a load of bull.
Forms in Light Hidden Assumptions By Justin Reeve • August 15th, 2023 Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.
Noah's Beat Box How I Learned to Stop Hating and Love Vanderpump Rules By Noah Springer • August 11th, 2023 “The Beat Box” is rebranding to “Noah’s Beat Box.”
Area of Effect Space in Space By Jay Castello • August 9th, 2023 Mars First Logistics being about delivery, moving through the open world becomes something very deliberate, rather than feeling like an accident with, at best, an improvised solution.
Rookie of the Year Off Switch By Matt Marrone • August 8th, 2023 We were all going on a fast. A screen fast. No iPads, no Nintendo, very limited television, for the next three weeks.
Interlinked Uprooting Time By Phoenix Simms • August 4th, 2023 Déraciné is an interesting rumination on what makes game narratives convincing, but it’s also a game that effectively communicates EcoGothic fears of being at the mercy of nature.
Noise Complaint 12 Records I’ve Made the Time to Listen to So Far in 2023 By Ben Sailer • August 3rd, 2023 Feeling that 2023 is flying by too quickly, Ben stops to reflect on the music that has provided his soundtrack for the year to date.
Here Be Monsters The Unsettling Mindfulness of Horror By Emma Kostopolus • August 2nd, 2023 To succeed in a survival horror experience, mindfulness is an incredibly helpful tool.
This Mortal Coyle KJ from Life After Magic By Deirdre Coyle • July 28th, 2023 “There’s a bunch of different subcultures under the punk and goth umbrellas. Doesn’t always have to be about wearing black and being angry.”
Run It Back 1934 By Oluwatayo Adewole • July 27th, 2023 In this case it seems dear reader, that the enemy of our enemy is not quite a friend – or at least they’re one who we shouldn’t invite to stay in our home.
Eyeing Elsewhere On Play in Tears of the Kingdom By Phillip Russell • July 26th, 2023 In Tears of the Kingdom, Nintendo has found a captivating approach to its play design by allowing players to approach challenges in a seemingly infinite number of ways.
Funeral Rites Making Friends with Swords in The Vorpal Almanac By Jay Castello • July 25th, 2023 Swords, writes Levi Combs in the book’s introduction, need “to feel lived in.” And that’s exactly the focus of the 22 blades of The Vorpal Almanac, beautifully illustrated by Sally Cantirino.
Feature Excerpt In Hi-Fi Rush, Style is Substance By Ryan Stevens • July 21st, 2023 The hit rhythm-action title’s design decisions all emanate from its central comic booky visual style and its core commitment to its music.
Feature Excerpt The 3DS Made Dungeon Crawlers Accessible & Its Legacy Is Palpable By Latonya Pennington • July 20th, 2023 Through the 3DS, dungeon crawlers would go from being a niche genre to something more accessible as the console matured.
Here's the Thing Ted Lasso’s Third Season By Rob Rich • July 14th, 2023 While season three may not be focusing on Ted and his magic, it does still carry the original spirit of what came before it.
Forms in Light Influence and Persuasion By Justin Reeve • July 14th, 2023 In much the same way as architecture, power is reflected in the control exerted by level designers over the movement of players in videogames.