Kick-Ass 3 #1
(Icon – writer: Mark Millar; art: John Romita Jr.)
While other issues of Kick-Ass have begun with a brutal beating or some type of blood-spattered violence, issue #1 of volume three opens on a more subdued note. What Mark Millar really explores is the ennui and languor of the superhero circuit. This kind of exploration moves Kick-Ass into a whole different realm than its previous incarnations and makes for one of the best reads of the series so far. (more…)
The only reason I know what Los Angeles looks like is because of videogames. I don’t see the city any other time except to head west and cover E3, our industry’s Paris Fashion Week, so in my mind the Los Angeles Convention Center always has an Ubisoft banner stretching between South and West hall. There are always karaoke buses and women in powder blue patent leather suits walking to the Staples Center after a nine-hour shift of bearded, suited or red-plastic-wigged gawkers staring lasciviously at them. (more…)
There are so many overt religious references throughout all of the games of the highly-celebrated Zelda series that it would be hard to not explore them and extrapolate meaning (assuming there is one).
For the sake of context, I grew up in an extremely reform Jewish household, so there are probably many biblical references in these games that I am not aware of or don’t care to pay attention to. There’s also a book that specifically explores Christianity in this series. In short, from my experience, I have had more of a profound religious experience playing these games than I ever had in synagogue.
Anyway, let’s start from the beginning. (more…)
The following is the latest in a series of journal entries chronicling the author’s descent into next-gen gaming degeneracy and assorted geekery – from getting his first television in years to trying to figure out why the @$@$&@@ you need two goddamn directional pads just to walk down an effing hallway. (more…)
Don’t believe the lie of Dark Souls.
“You Died”, it tells you in big bold letters, a jeering taunt that follows practically any new discovery you make on your travels – any new beast you have yet to slay or devious trap you haven’t outsmarted, anything and everything in the treacherous world of Lordran will cause your quick and unfeeling death.