Pocket Treasures: Starbloom
October 23rd, 2012 | By: Brendan Keogh
Just over a month ago, I had the privilege of watching Tetsuya Mizuguchi play entire stages of Rez and Child of Eden on a stage at ACMI during Melbourne’s Freeplay festival. It was fascinating to watch a developer engage with his own game. Seeing the specific way Mizuguchi played his own work felt like an insight into the creative process that made these games; he played the way he envisioned they would be played. (more…)






