PRACTICE – Game Design for the Players
December 3rd, 2012 | By: Shawn Allen
On November 9-11, the New York University Game Center hosted its 2nd PRACTICE games conference. Much like the idea that has been growing in the indie game scene of playing to your niche, the NYU Game Center created PRACTICE for a very specific audience in the game space – the designers. PRACTICE purposely avoids the vast array of topics covered by other conferences, ranging from AI, effects, UI design, etc., and instead focuses only on creating an intimate gathering to foster high-level game design discussion featuring panels and lectures where no influence, nomenclature or other jargon is too obscure to be shared. Only the most foreign terminology, such as naval and military acronyms, is given any sort of deeper explanation. Like the best foreign language programs, designers are encouraged to speak purely in their own design language by the PRACTICE organizers. (more…)