Antigravitor, an upcoming futuristic racing title, has no qualms about tossing realism out of the proverbial window; most of the time I’m just careening through the race tracks, the hoverbike whizzing by so quickly that the lights trails in the course make me feel like I’m inside a long-exposure shot.
A man and his dog. A boy and his Pikachu. A girl and her cube. These are stories most videogame fans are familiar with, but I had one of my own as well: a girl and her Charmander.
In the absurdist play Who’s Afraid of Virginia Woolf?, the feuding couple, Martha and George, skirts the thin line between illusion and reality in their marriage. One eventful evening, Martha invited a young couple to their place for some drinks on a whim. The hosts—probably one of the worst pair in the history of theater—then pummel one other verbally in front of their guests, trading increasingly vindictive insults as the couple squirmed at the spectacle. After bickering over a series of incidents involving their son, the evening culminated with George gleefully telling Martha that their child had just died in
This is a game about getting uncomfortably up close and personal with a digital version of Triantayfllidis himself, as he requested that I step into his mouth.
It’s fascinating to see how videogames are gradually becoming part of a collaborative whole in an artist’s arsenal of expressions.
“Don’t let the sunny, kitschy vibe of the game fool you; the vault you manage will be one of the most insidious vault experiments in Fallout lore.”