GlitchHiker is a game that died.
Consider what it means for a game to die, because it doesn’t happen every day. Normally, everything except the game dies. Consoles die because they were cheaply manufactured for third-world wages. Mario dies because, well, he’s a video game character. One day the high scores will be wiped from the pinball machines at the bowling alley, but the machine will live on. Once in awhile, the save battery will go dead on an old game cart, or a disk is scratched to death. But short of an especially violent apocalypse, the only way I see that games will become extinct is if they are programmed to self-destruct. (more…)