When the asynchronous revolution came, I was the first on board. Though it was, admittedly, more of a trickle than a revolution, I bought in completely to the idea of a multiplayer game that could be played at my own convenience. It didn’t need an appointment or my undivided attention; it just required a few seconds of my day. The trend was relegated to my Xbox at first – I would race against my friend’s times in Burnout: Paradise. I found my play-time delightfully redirected from racing random online enemies to a constant competition against the few friends of mine that owned the game.
Then came Words with Friends, a smartly inevitable idea that made Scrabble something we could play with whomever we wanted – kind of like chess by mail, except that it was instantly delivered, took a minimal amount of effort to participate in – and wasn’t chess. (more…)