A Vengeance Launcher? That Sounds Promising – Space Marine Reviewed
September 8th, 2011 | By: Brian Taylor
A simplistic way to determine how a third-person-behind-the-back-camera game will play based on visual observation:
When the camera sits behind the character, look at his size. If he’s lithe and spry (and maybe Japanese), or Kratos, he’s going to be using melee attacks (ranged weapons are there to juggle enemies). If he’s big and bulky and can’t jump, then he’s probably going to fight at range, with melee being a last (and spectacularly bloody) resort. (more…)


