Hinawa Dies
March 26th, 2013 | By: Teddy Diefenbach
The subject of emotional fidelity has been on my mind a lot lately since I began working on Rad Dragon’s latest game. As my team works on our game’s story, we wrestle with the fidelity of the tools we have at our disposal to convey emotion. You see, Rad Dragon sits in a strange place in the industry. We’re far from Triple-A in our size and resources, so we’re not working on the level of a larger team making a big console title, but we’re not what I’d call Single-A either: we’re not making mobile games (anymore) and neither my design/writing partner Mike Sennott nor I are very minimalist in our tastes. (more…)



