Kick It Again, Sam
May 9th, 2013 | By: Branislav Gagic
“Those pesky play-it-safe publishers are concerned only about their quarterly profits,” says a fictitious composite of veteran developers on Kickstarter. “They won’t let us innovate and make a sequel to this two-decades-old game. That’s where you can help. With Kickstarter, you have the power to make a statement that you do want innovative games. Games just like your grandma used to make. Now in HD! Remakes and sequels so original that publishers run away screaming.”
For years, we’ve been told that publishers stifle innovation. But now that we’ve found a way to bypass them, in place of safe and predictable sequels to last year’s hits, we get safe and predictable sequels to decade- or two-decades-old hits. (more…)




There is something to be said for the simplicity of classic videogames. Bound by the limits of processors and technology, those original few efforts were like the first fish that dared to wiggle from the water and breathe air.