The quotes on the box are marvelous:

“I first saw this program in the same week that evidence was discovered of life on Mars. This is more exciting.”

That was Douglas Adams.

“Call it a game if you like, but this is the most impressive example of artificial life I have seen.”

That was Richard Dawkins.

It was the summer of 1997; the software was Creatures, for Windows 95, Windows 3.1, and Macintosh. I was nearly 15 years old, but not quite.

Creatures wasn’t so much a game as it was an artificial life simulation. To begin, you choose one of six eggs, depositing it into an incubator. This is how you birth your first creature, a “Norn,” a sort of baby bear-cat-mogwai with wide, expressive eyes and a spindly, dwarfed body.

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