Unlistenable Episode 45
May 2nd, 2013 | By: Team Unwinnable
We are excited to have freelance pop culture critic Rowan Kaiser on a very special Unlistenable!
We are excited to have freelance pop culture critic Rowan Kaiser on a very special Unlistenable!
Sex is many things to many people. Sex is love, power, release, revenge, an endless affirmation of lifelong companionship or an urgent night of lust between strangers. Sex is a defining moment, or a comfortable constant, or a swirling haze of passion and snatched recollection as time quickens and slows with reckless abandon. It’s a spectrum of wants and desires stretching beyond the horizon in every direction, an intrinsic part of our cultural existence. (more…)
There was a soldier – a son of a poor peasant – who had never seen a flying machine in his life. It was 1961; the year of the biggest mimic warfare operation of the Warsaw Pact and only a year before the Cuban missile crisis, his Hungarian platoon boarded a Soviet Hound transport helicopter to cross a wide river. He was so afraid of flying that he defecated himself – and then spent approximately 40 hours in his own excrement before the drill was over. (more…)
I have, as my phone’s background, a stylized and quite noticeable “N7” logo — “N7”, of course, being the military designation of Commander Shepard in the Mass Effect series. The logo reportedly comes from a type of skiing equipment — a designer at Bioware owned a pair of Look Nevada N77 ski bindings and simply removed the third digit. In Mass Effect’s Systems Alliance military, the letter stands for a branch of service, while the number represents a level of proficiency. “N” means special forces, and “7” represents the highest level of proficiency. I know all this because I am an absolute fool for this series. (more…)
This moment lives in my memory. I’ve walked this road before, with these companions by my side. While for them it’s the first time – the only time – I know differently. In the ruined city at the end of the road one of them will die and there is nothing I can do about it. There is no other story. It is fate, destiny; it is written. Aeris (or Aerith) dies.
(more…)
The first thing I did in XCOM: Enemy Unknown was customize my soldiers. Vincent Domingo, a beefy soldier from Ecuador, metamorphosed into an impossibly muscular approximation of myself – bald, goateed, grumpy. My other troops soon took on the appearance of friends and colleagues.
This was a mistake. (more…)
Lately, when I ride the train to Manhattan, I play a game. A friend introduced me to the basic concept a few months ago, but I have refined it in my head, giving it rules and a name. I call it Last Stop, Apocalypse. (more…)