Rowan Kaiser hones in on the level design techniques that make the Atrium of Grissom Academy such a bad place to have a firefight.
Josh, Jay and Rowan are back with more fun than a Mako full of monkeys, with episode 113.
In episode 112 of the Josh and Jay show featuring Rowan Kaiser, we have lots of bats!
J. Stephen Addcox examines the importance of poetry in videogames like Gone Home, Ni No Kuni, Skyrim and Brothers: A Tale of Two Sons.
This week Josh crawls some dungeons in Persona Q, Jay climbs some trees in AC: Rogue, and Rowan makes some friends traveling with his 3DS. Plus, a tale of pc woes, CK2 Way of Life dlc, Demon Gaze, vanilla vodka reviewed, a whole lotta Dragon Age Inquisition spoilers, and more!
The following is a reprint from Unwinnable Weekly Issue Twenty-Seven. If you enjoy what you read, please consider purchasing the issue or subscribing. ——— The modern BioWare phenomenon begins with a choice. Part of the way through the first Mass Effect game (released in 2007), you and your party land on a planet called Virmire and you’re tossed into a big action sequence. At its climax, two of your party members leave to do two different things, something goes wrong and you have a choice: save Kaiden, or save Ashley? One lives. One dies. That’s not how big-budget games were supposed to