Lost Worlds: A.L.T.

Somewhere lost in a subworld of a subworld, a strange little bastard child of a game exists called A.L.T., a Doom II mod released in 2012 by a group of Russian modders known as Clan [B0S]. A.L.T. begins with the peculiar sight of a bloodied Doom marine in front of a door, frozen in the middle of a dying animation. A whole 30 maps later it ends with the player coming back out the other side of that door as that marine and dying. But here, in our pre-awakened state, moving causes you to abruptly take damage, and turning around

doom

Who Am I, Really?

Through Metal Gear Solid 2, Owen R. Smith discovers the meaning of true player agency.

m

The Rules of the Game

The best rules are the ones you can ignore.

Dunsany

Gaming Grammatically

Brendan Keogh teaches us about the language of videogames.

My Games of the Year

A TL;DR History in Hypertext

A Certain Point of View

Brendan Keogh finds a first-person game hidden in M*AS*H.

Mother’s Legacy: Engendering AI in Videogames

Mother, why are you trying to kill us? Cara Ellison examines the foundations of fear for the female AI.