A look at what’s new in the deck-building action game Hand of Fate 2.
Who would win in a fight?
Ever wonder why mummies are tied to the Positive Energy Plain? Plus, Dungeons & Dragons and the Satanic Panic of the 1980s.
The gang defeats of one of Stu’s biggest D&D villains and there is much rejoicing!
Turns out the Iowa Caucus is a lot like a Dungeons & Dragons campaign. A really bad campaign, but a campaign nonetheless. Andrea Ayres teaches us how to play.
D&D lessons: Never give the party a vorpal blade and never, ever give a room full of drunk people a recreational breathalyzer.