Now I’ll begin the long climb toward salvation, or the aerial of death.
There’s a chaotic level of intentional ambiguity built into the script of Dear Esther, an indie game by thechineseroom, which plays wonderfully against the serene environments and direct, simple controls. The narrative in Dear Esther doesn’t contain direct allegories, but rather sets up loose, extended metaphors that communicate tone and relative meaning without committing to either. However, I’m assuming that the correlations between the stories of Saul on the road to Damascus, the wife murdered in the car crash, the lonely shepherd and the journaling explorer (among others) were not accidentally placed into the narration, and as such have some significance in how they relate to each other and the stoic island. As the narrator says, “All these things cannot, will not, be a coincidence.” (more…)