The Biggest Choice You’ll Never Make

The following is a reprint from Unwinnable Weekly Issue Twenty-Seven. If you enjoy what you read, please consider purchasing the issue or subscribing. ——— The modern BioWare phenomenon begins with a choice. Part of the way through the first Mass Effect game (released in 2007), you and your party land on a planet called Virmire and you’re tossed into a big action sequence. At its climax, two of your party members leave to do two different things, something goes wrong and you have a choice: save Kaiden, or save Ashley? One lives. One dies. That’s not how big-budget games were supposed to


Finding Cullen

Joe DeMartino looks at how EA took a Dragon Age extra and turned him into a fan favorite.


View From the Side

Mark Filipowich explores the protagonist/sidekick dynamic in videogames.

Prince of Persia

Craving Disappointment

Joe DeMartino plays the Mass Effect 3 DLC Citadel and finds the disappointment is a fickle thing,

Three Editions of Star Wars: The Old Republic Announced

Bioware announced today three editions of its highly anticipated MMORPG Star Wars: The Old Republic. With prices ranging from $59-$149.99, they best be delivering it in an X-Wing.

Star Wars: The Old Republic

Mass Reject

The newly announced Mass Effect 3 boasts a teaser trailer that defines the word “unexciting.”