Stu Horvath discusses a new project collecting player made maps and notes, and reveals the stories in Unwinnable Weekly Issue Twenty-Four.
There it was, shattered as if by a falling tree branch, except there were no trees nearby to do the shattering. Someone had pulled into my driveway to turn around and hit the corner post of my fence. They hit it so hard that they dislodged the concrete mooring and the force shattered the top crossbar, splaying the pickets out like pick-up sticks. Then they drove off. It was the middle of the afternoon.
The journey is not the destination.
Dennis Scimeca has too many beginnings and not enough endings.
Richard Clark wants to go to the mutliplayer where everyone knows his name.
Stu Horvath discovers that the Revolutionary War was a lot more complicated than his elementary school history books led him to believe, thanks to Assassin’s Creed III.