Unwinnable

Beginnings

Hi!

Two things you may or may not know about Unwinnable:

1. We have around 1500 articles in our archive (according to Stu).
2. One staff member (me) has a Masters of Library and Information Science.

Starting this week, once we’ve gotten ready for the weekend, I’ll be publishing a little piece like this that pulls a few stories out for you to read over the weekend. They might not be our best work (we wouldn’t want to raise your expectations too high, now). They could be two years or two weeks old. But there will be a theme. (more…)

I recently watched season one of the ThunderCats with my sons, so they could experience the awesome feline adventures that I did when I was a kid. With few exceptions – the Ro-Bear Berbils are impossible for young kids to understand – they enjoyed the show immensely. So when I heard that they were rebooting ThunderCats on the Cartoon Network, I eagerly set the DVR and awaited the premiere episode. (more…)

I received an invitation to the very short, closed beta test for the upcoming free-to-play MMO, Dragon NestDragon Nest is being developed by Eyedentity Games, published by Nexon and was released in parts of Asia in 2010. I first played the North American version of the game at PAX East 2011, and the action-oriented combat immediately smacked me in the head with the funbat. Don’t let the cartoony, anime-style graphics fool you—the gameplay is deep and includes 16-player PvP battles. (more…)

Seems Marvel.com has an old school style Thor Flash Game and it’s a lot of fun!

Thor Bring The Thunder

Most of the recent MMO releases have been as original as vampire movies mired in teenage angst. They seek to capitalize on conventions established by their predecessors. It’s not a bad starting strategy to construct a game that is instantly familiar to the masses. These titles tend to have one or two gimmicks or twists of their own: “Because orcs are so last year, we allow you to play bipedal space otters instead.” This trend has led to stagnation. Players that have tried MMOs in the past and not enjoyed them aren’t suddenly going to become fans. Those that do enjoy MMOs aren’t likely to abandon their favorite game—that they’ve invested hundreds of hours in—for something else that is essentially the same. (more…)

In the latest Massive article, I spewed my impressions of the shooter MMO CrimeCraft: Bleedout. While my feelings on the game were decidedly mixed, there’s no denying that enjoyment can be found while running around wasting people while wearing high heels and short shorts. Gaming in the Raw captures my initial reactions to playing a game I know nothing about and in this episode I’m really out of my element. Check out my mad sharpshooter skillz (read noob) as I try to scrape out a meager existence in the brutal streets of Sunrise City.  (more…)

“We got exactly what we deserved. We hooked everything up to a dying mule.  Built a world economy on an obsolete fuel source we knew wouldn’t last. It all came crashing down around our heads faster than any of us could react. That was 10 years ago. You can either be a victim or you can fight back.”

CrimeCraft (CC) is an MMO that is described by its developers (Vogster Entertainment) as a persistent world next-gen shooter or “PWNS.” It was released in August of 2010 to spotty reviews and has, despite the odds, managed to survive among throngs of failed MMOs. CrimeCraft started out as the underdog in a war against another urban-based online shooter called All Points Bulletin (APB). APB was the first to market (June 2010) and the predictions around the web were that APB would swallow CrimeCraft. APB had one of the most advanced character customization tools ever designed for any type of game, period. The customization for CrimeCraft’s characters is still pretty limited. APB allowed you to purchase, upgrade and design vehicles while CC has no vehicular gameplay at all. In almost every category, it appeared that APB was head and shoulders above CrimeCraft. (more…)

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