Lizzie danced around with a zombie, on the front lawn of the house where she, her sister Mika, and the two adults they were traveling with, Carol and Tyreese, had taken shelter. Carol was making tea in the kitchen, enjoying the luxury of clean water pumped out of a nearby well and a functioning gas stove.
Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.
In last week’s episode of The Walking Dead, a zombie ripped someone’s throat out and then that guy got up and ripped someone’s stomach open and before you know it a bunch of zombies were attacking a bunch of people until the humans came in and busted the zombies’ heads open with pipes and knives and I thought “Meh, that doesn’t seem that bad.”
Dennis Scimeca crafts a side story about The Walking Dead‘s fall of Atlanta.
Dennis Scimeca sold his trombone for a bus ticket – all because of a MUD.
For Dennis Scimeca, Bioshock Infinite is exactly the game it is supposed to be.
Emotional? Hardly. Dennis Scimeca is skeptical about the Battlefield 4 experience Electronic Arts is promising.
The dust has settled a bit on Sony’s PlayStation 4 reveal, but Dennis Scimeca isn’t sure that the game industry needs a new generation of consoles at all.