Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.
In last week’s episode of The Walking Dead, a zombie ripped someone’s throat out and then that guy got up and ripped someone’s stomach open and before you know it a bunch of zombies were attacking a bunch of people until the humans came in and busted the zombies’ heads open with pipes and knives and I thought “Meh, that doesn’t seem that bad.”
Dennis Scimeca crafts a side story about The Walking Dead‘s fall of Atlanta.
Dennis Scimeca sold his trombone for a bus ticket – all because of a MUD.
For Dennis Scimeca, Bioshock Infinite is exactly the game it is supposed to be.
Emotional? Hardly. Dennis Scimeca is skeptical about the Battlefield 4 experience Electronic Arts is promising.
The dust has settled a bit on Sony’s PlayStation 4 reveal, but Dennis Scimeca isn’t sure that the game industry needs a new generation of consoles at all.
Dennis Scimeca remembers the good ol’ days when the Soviets were the bad guys.