Richard Clark doesn’t know what rest is anymore.
Richard Clark wants to go to the mutliplayer where everyone knows his name.
Richard Clark investigates the strong emotional bond between players and game characters.
Richard Clark writes a love letter to some old digital flames.
Richard Clark ponders the relevance of pondering his personal experiences.
Richard Clark learns about gaming inclusiveness at the Smithsonian’s Art of Video Games exhibit.
Richard Clark thought Words with Friends and Carcassonne were the perfect asynchronous gaming experience – until the weight of responsibility set in.
Oh, wee-ooh, Richard Clark tries his hand at karaoke and finds glory where in Rock Band he only ever found a high score. He also looks like Buddy Holly.