Unwinnable

The Sabbath Play

I have given myself over to the world of small, quick, easy-to-learn games. I have indulged myself in the easily digestible world of agitated birds, bouncing balls, endless runners and esoteric puzzles. These games have five-star ratings on the app store for a reason. They are expertly designed for their medium: small, tight, quick experiences that evaporate with a click of the sleep button.

It’s about time I admitted this: they are all very fun, but they mean nothing to me. Not right now. Not anymore. (more…)

HaloSibs

My life is often dominated by lonely activities. Every weekday morning, I go to an office where I am by myself most of the day. When I go home, I often spend my time writing and editing alone. I eat alone and watch Netflix or Hulu to unwind. For fun, I play videogames, usually alone. (more…)

Getting To Know You

I finished the third episode of The Walking Dead with a slightly disturbing sensation: a real affection for the characters in the game, including the protagonist, Lee and especially his near-surrogate daughter, Clementine. The others were pretty close to my heart too, a varied and fleshed-out crew of randoms who became a part of this group out of necessity. As horrific things happen to each one of them, I watch with genuine empathy, and I worry for them. But these are videogame people.
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To my former loves,

Forgive me for abandoning you. I have no real excuse, but I can explain.

In the early days of iPhone games, I was convinced I could never love one like you. You required a kind of finesse that I had no desire to give. I wanted buttons – you required touch. I played Angry Birds in those days, because I needed something to pass the time. But my heart was not truly given to Angry Birds.

In those days my heart belonged to my consoles. I was in awe of Red Dead Redemption – I’ll never forget the way that game challenged my cynical assumptions with one moment while crossing over to Mexico, watching the sun set and listening to an acoustic ballad so melancholy. I knew in that moment that this was a game I would never forget. I played Burnout Paradise for a year straight, and spent my time playing online with nice people whom I didn’t know. I marveled over BioShock and wept when I finished BioShock 2. (more…)

Through the Lens of Gaming

I have a habit of second-guessing myself. This can work as a blessing and a curse: I do very little without thinking through the pros and cons, which I suppose results in fewer mistakes made overall. Then again, it also means I do very little. I can spend days agonizing over ideas only to find that I haven’t taken action after a month of mulling things over. I took deliberate steps to remedy this problem recently, but it seems that the last bastion of my own insecurity lies within time spent writing. (more…)

E for Everyone

While Unwinnable was having its vacation theme week, I was on actual vacation, half of which I spent in Washington, D.C., fitfully attempting to visit every major landmark and museum. Naturally, I left the city with a list of things I wanted to see but never got around to, but one thing that I was determined to see was a particular exhibit in the Smithsonian American Art Museum: The Art of Video Games. I am that guy who writes about videogames and I simply can’t pass up the chance to see my preferred medium presented in a positive light in one of the more esteemed venues for what we call “art.” (more…)

Burdens with Friends

When the asynchronous revolution came, I was the first on board. Though it was, admittedly, more of a trickle than a revolution, I bought in completely to the idea of a multiplayer game that could be played at my own convenience. It didn’t need an appointment or my undivided attention; it just required a few seconds of my day. The trend was relegated to my Xbox at first – I would race against my friend’s times in Burnout: Paradise. I found my play-time delightfully redirected from racing random online enemies to a constant competition against the few friends of mine that owned the game.

Then came Words with Friends, a smartly inevitable idea that made Scrabble something we could play with whomever we wanted – kind of like chess by mail, except that it was instantly delivered, took a minimal amount of effort to participate in – and wasn’t chess. (more…)

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