Pocket Treasures: Spaceteam
December 4th, 2012 | By: Brendan Keogh
Much like Douglas Wilson’s Johann Sebastian Joust, former BioWare programmer Henry Smith’s new iOS game Spaceteam embraces the play that happens on this side of the screen, between players. What’s happening on your phone’s screen is largely only there to facilitate the experience between the players as they yell commands at each other in a collaborative attempt to avoid being consumed by an exploding star. (more…)






