“I believe in the widest, biggest, most inclusive definition of videogames.”
We need to replay games in the same way we reread books. We need to be reminded of their value and revisit them with the intellectual baggage of everything we’ve played since.
What might sound like an old Quantum Leap episode is the entire crux of the game – jumping back in time to make sure things go the way they should.
Pippin Barr’s Jostle Bastard grows up and has a family.
Unwinnable presents the latest entry to Playable: The Arboretum, by Matthew Burns of Shadegrown Games.
During the delirious early morning hours of our second Kickstarter telethon, Stu Horvath, speaking to no one in particular, announced, “The funny thing about Wizards & Warriors II: Iron Sword is that Fabio is on the cover.” Everyone on the stream – Unwinnable editor-at-large Charles Moran, Unwinnable contributor Matt Duhamel and game designers Teddy Diefenbach and Nina Freeman – suddenly had a joke to make. One joke was particularly portentous: someone compared Fabio’s barbarian girdle to a wrestling belt. It was the birth of a Twine game. Teddy quickly created an open design doc and a rough plot followed suit. What