Post Mortem: Bastion
August 5th, 2011 | By: Ian Gonzales
Videogame reviews suck. Reviewers blast through games to get the review out before release day only to have readers skim the details and go straight to the rating, ranking or score – which doesn’t matter anyway because most people have already decided whether or not to buy a game before they sat down to read about it. Unwinnable isn’t into that. Instead, we present the videogame Post Mortem, a breakdown of important aspects of a given game, well after we’ve finished it and digested the experience. If you don’t want to know plot details about the games covered in Post Mortem, don’t read on.
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Bastion, from Supergiant Games, is the story of the Kid in the days after The Calamity. The Kid was a soldier at the city gates and he slept through the end of the world. He headed to The Bastion, the place to meet when the bad things go down. There, the Kid meets a stranger who tells him they must find their world’s cores to save The Bastion. The Bastion is the last hope for the world’s salvation.
An action roleplaying game with inventive level design and even more impressive sound design, Bastion is one of the finest downloadable games around. Yes, all of this has been covered in reviews before, but this is something that stretches throughout the entire game!

