“The easiest way to describe The Beyond is as a series of random acts of senseless violence…bears more than a passing similarity to many videogames.”
“Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.
“I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.
The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.
In Until Dawn, it is fear of the known that will give you nightmares.
Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.