We’ve already hashed this tired question out in video games, but can tabletop game mechanics move us in the same way?
I have no inherent dislike for small amounts of luck in board games, but when a lengthy game comes down to a single dice roll, it can feel like a huge middle finger when you fail.
Like every other child who grew up in the late 90s and early 00s with their attention split between videogames and anime, the announcement of Arc System Works’ Dragon Ball FighterZ filled me with an exhilaration hard to describe to anyone beyond that particular milieu but instantly familiar to my peers.
Stuff that Unwinnable likes in July, 2017.
Burly Men at Sea is the kind of game that’s worth crawling back to an ex-boss to write about.
Momodara: Reverie Under the Moonlight is a constrained exploratory game with a singularity of purpose, in narrative presentation and the majority of its score.