Unwinnable

Mom Plays Manhunt

The following is a transcript of an exchange between Gus Mastrapa and his mother that originally appeared on RobotStreetGang. We are reprinting it on Unwinnable to celebrate the release of Manhunt on PSN this week. To preserve the integrity and gritty realism of the dialogue, no edits have been made. (more…)

Remember those completely unrealistic hacking sequences in 90s movies? If you like them, you’ll love PWN, by Erik Asmussen. Sam Machkovech got to talk to Erik about his competitive hacking game at the Unwinnable salon.

For more on PWN, visit the Erik’s site at 82 Apps or buy it now from the iTunes store!

Here Lies…

It started with a gravestone. My own. This was before I’d read Spoon River Anthology, which is a wonderful collection of poetry. This was just me on the computer one day, Googling myself. There it was – my gravestone. Matthew Michael Ritter. Already dead, of course – died at the age of only 12 or 13. Still, I felt a compulsion to visit that grave – until I learned it was 300 miles away. So I forgot about it for a while. (more…)

The following is the latest in a series of journal entries chronicling the author’s descent into next-gen gaming degeneracy and assorted geekery – from getting his first television in years to trying to figure out why the @$@$&@@ you need two goddamn directional pads just to walk down an effing hallway. (more…)

Kick It Again, Sam

“Those pesky play-it-safe publishers are concerned only about their quarterly profits,” says a fictitious composite of veteran developers on Kickstarter. “They won’t let us innovate and make a sequel to this two-decades-old game. That’s where you can help. With Kickstarter, you have the power to make a statement that you do want innovative games. Games just like your grandma used to make. Now in HD! Remakes and sequels so original that publishers run away screaming.”

For years, we’ve been told that publishers stifle innovation. But now that we’ve found a way to bypass them, in place of safe and predictable sequels to last year’s hits, we get safe and predictable sequels to decade- or two-decades-old hits. (more…)

Completely Hands-On

The Museum of Modern Art wants you to play Canabalt with a mouse. I don’t even think that’s even possible outside of the museum’s Applied Design exhibition. It’s a little weird, yet Canabalt’s mouse controller is just one example of how the show’s curator Paola Antonelli has attempted to change up the way gamers think about interacting with their favorite games. (more…)

Blood on the Joystick

Street Fighter is hard.

To be more specific, being good at Street Fighter is hard. Most specifically of all, being good at Street Fighter is hard for me.

However, I love Street Fighter – more than most. It’s my fondness for the franchise – the brilliant game, the gorgeous character design, the catchy music, even the wacky, wandering storyline – that makes it painful to be so… mediocre at it. (more…)

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