Stu Horvath discusses a new project collecting player made maps and notes, and reveals the stories in Unwinnable Weekly Issue Twenty-Four.
The following is a reprint from Unwinnable Weekly Issue Twenty-Three. If you enjoy what you read, please consider purchasing the issue or subscribing for a month. ——— Perhaps the best way I’ve found to tell if a game is going to be worth playing before release is to gauge how confident its developers are, and the best way to do that is to count the number of gameplay videos, streams and trailers they put out. If it’s a trickle, that doesn’t necessarily mean the game is going to be bad, but it should potentially make you wary – the devs are likely nervous that
Thank you to 80s Tees for sponsoring another Geek Flea!
It’s time for another Geek Flea – and another issue of Unwinnable Weekly!
The McMaster Files makes fun of Assassin’s Creed Unity while flying through the air with the greatest of ease.