Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.
Steve Haske talks to Ian Snyder about the development of his game UN EP.
Ken Lucas explores the musical side of UN EP and discovers two sound toys that didn’t make the final cut.
Jenn Frank talks to Andrew Shaffer about fan fiction, parodies, copyright laws, Teenage Mutant Ninja Turtles and more.
In a kind of post script to his book, Killing is Harmless, Brendan Keogh comes face to face with Spec Ops: The Line writer Walt Williams.
Games, games writing and games reading with Sneaky Bastards’ Daniel Hindes.
Ethan Sacks interviews creators – from Guillermo Del Toro to Stan Lee – about the origins of their ideas.
Ian Gonzales interviews his old pal Shaun Simon about Wealth TV, comics and The True Lives of the Fabulous Killjoys.