EATEATEATEATEAT: An Interview with Laird Barron

In this Unwinnable Weekly reprint, Stu Horvath talks to Stoker Award-winning horror author Laird Barron about his life and work.

pinky

Unwinnable Interviews Jennifer Schneidereit

Unwinnable talks to Jennifer Schneidereit of Nyamyam about their game, Tengami.

Tengami

Courage, Cruelty, Cowardice & Kindness: An Interview with Garth Ennis

Unwinnable interviews comic scribe Garth Ennis about his Titan Books anthology Battle Classics.

Battle

Jean-Marc Rochette Talks Snowpiercer

Ian Gonzales interviews French comic book artist Jean-Marc Rochette about the English-language debut of his classic comic, Snowpiercer.

SNowpiercer

A Communique from République

I can’t quite remember when I started following Paul Alexander on Twitter - probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to

Republique

Creating a Playground of Wonder

Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.

Scale