Unwinnable talks to Jennifer Schneidereit of Nyamyam about their game, Tengami.
Unwinnable interviews comic scribe Garth Ennis about his Titan Books anthology Battle Classics.
Ian Gonzales interviews French comic book artist Jean-Marc Rochette about the English-language debut of his classic comic, Snowpiercer.
I can’t quite remember when I started following Paul Alexander on Twitter - probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to
Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.
Steve Haske talks to Ian Snyder about the development of his game UN EP.
Ken Lucas explores the musical side of UN EP and discovers two sound toys that didn’t make the final cut.
Jenn Frank talks to Andrew Shaffer about fan fiction, parodies, copyright laws, Teenage Mutant Ninja Turtles and more.