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	<title>Comments on: The Enslavement of Josef &#8211; A Machinarium Retrospective</title>
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	<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/</link>
	<description>Videogames &#38; Geek Culture</description>
	<lastBuildDate>Wed, 19 Jun 2013 13:00:43 +0000</lastBuildDate>
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		<title>By: /Twerk: All the Things &#124; GIN OCEAN</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-59082</link>
		<dc:creator>/Twerk: All the Things &#124; GIN OCEAN</dc:creator>
		<pubDate>Wed, 10 Apr 2013 01:38:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-59082</guid>
		<description><![CDATA[[...] by Adam Rosenberg&#8217;s piece on Final Fantasy VI for Unwinnable (a site to which I&#8217;ve contributed once), I wrote a piece about my grandmother, college, and Final Fantasy IX for Escapist [...]]]></description>
		<content:encoded><![CDATA[<p>[...] by Adam Rosenberg&#8217;s piece on Final Fantasy VI for Unwinnable (a site to which I&#8217;ve contributed once), I wrote a piece about my grandmother, college, and Final Fantasy IX for Escapist [...]</p>
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		<title>By: Superlicious &#124; Superlevel</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-48455</link>
		<dc:creator>Superlicious &#124; Superlevel</dc:creator>
		<pubDate>Thu, 17 Jan 2013 15:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-48455</guid>
		<description><![CDATA[[...] The Enslavement of Josef &#8211; A Machinarium Retrospective games indie adventure &quot;At the end of Machinarium, the mechanical protagonist Josef climbs a large tower to which the Black Hat Gang has strapped a bomb. He uses a roll of toilet paper &#8211; why do robots need toilet paper? &#8211; to rappel down the tower and defuse the bomb before continuing on his way. &quot; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The Enslavement of Josef &ndash; A Machinarium Retrospective games indie adventure &quot;At the end of Machinarium, the mechanical protagonist Josef climbs a large tower to which the Black Hat Gang has strapped a bomb. He uses a roll of toilet paper &ndash; why do robots need toilet paper? &ndash; to rappel down the tower and defuse the bomb before continuing on his way. &quot; [...]</p>
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		<title>By: Bruno de Figueiredo</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-48151</link>
		<dc:creator>Bruno de Figueiredo</dc:creator>
		<pubDate>Sun, 13 Jan 2013 16:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-48151</guid>
		<description><![CDATA[Very interesting read, thank you. I often wondered when someone would look at Machinarium from a sociological viewpoint and I believe you touched many of the important questions the game silently raises. 
 
Machinarium places the role of technology and invention in a new light. As you may recall, Josef is discarded in a junkyard in the first moment of the game. He is obsolete, an undesired presence in a city consumed by a technocratic hierarchy. And yet he is filled with sentiment, with energy and exceptional intelligence. For the most part, unsophisticated robots in the city tend to occupy servant roles and unwanted functions. They can be found in the lower spacial strata, which in itself is a telling visual aid. Older models struggle to remain functional and evade obsolescence. In fact the city evasion scene at the end, which is very reminiscent of Film Noir&#039;s desire to escape from the claws of the unforgiving city, indicates how he has in fact achieved a higher and liberating sense of consciousness about himself and his role in the world; as opposed to his automated brethren, still latched onto their preset functions which they carry out ad infinitum. 
 
This powerful metaphor is also a cautionary tale of sorts which suggests that our wasteful society has grown accustomed to being too quick to discard technology as a part of a cycle fueled by the perpetual yearning for what is new; offering no second life to what is suddenly considered archaic and unwanted. There&#039;s a hint of ecological thinking in this as well. 
 
It also speaks of the conditions in which the game was created. Machinarium plays much like an old computer point-and-click adventure, for one, and can be played in most any computer without concerns for hardware requirements. It relies far more on skilled artistry - animation, visual and sound design - than in technology itself. Amanita continues to make games using vulgar and, to an extent, outmoded game creation tools due to their accessibility. As such, their games display what can be achieved when the gift of invention takes precedence over the obsession for state-of-the-art technology. ]]></description>
		<content:encoded><![CDATA[<p>Very interesting read, thank you. I often wondered when someone would look at Machinarium from a sociological viewpoint and I believe you touched many of the important questions the game silently raises. </p>
<p>Machinarium places the role of technology and invention in a new light. As you may recall, Josef is discarded in a junkyard in the first moment of the game. He is obsolete, an undesired presence in a city consumed by a technocratic hierarchy. And yet he is filled with sentiment, with energy and exceptional intelligence. For the most part, unsophisticated robots in the city tend to occupy servant roles and unwanted functions. They can be found in the lower spacial strata, which in itself is a telling visual aid. Older models struggle to remain functional and evade obsolescence. In fact the city evasion scene at the end, which is very reminiscent of Film Noir&#039;s desire to escape from the claws of the unforgiving city, indicates how he has in fact achieved a higher and liberating sense of consciousness about himself and his role in the world; as opposed to his automated brethren, still latched onto their preset functions which they carry out ad infinitum. </p>
<p>This powerful metaphor is also a cautionary tale of sorts which suggests that our wasteful society has grown accustomed to being too quick to discard technology as a part of a cycle fueled by the perpetual yearning for what is new; offering no second life to what is suddenly considered archaic and unwanted. There&#039;s a hint of ecological thinking in this as well. </p>
<p>It also speaks of the conditions in which the game was created. Machinarium plays much like an old computer point-and-click adventure, for one, and can be played in most any computer without concerns for hardware requirements. It relies far more on skilled artistry &#8211; animation, visual and sound design &#8211; than in technology itself. Amanita continues to make games using vulgar and, to an extent, outmoded game creation tools due to their accessibility. As such, their games display what can be achieved when the gift of invention takes precedence over the obsession for state-of-the-art technology. </p>
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		<title>By: /Twerk: Machinarium, Borderlands 2, content degradation &#124; GIN OCEAN</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-47815</link>
		<dc:creator>/Twerk: Machinarium, Borderlands 2, content degradation &#124; GIN OCEAN</dc:creator>
		<pubDate>Thu, 10 Jan 2013 01:41:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-47815</guid>
		<description><![CDATA[[...] Unwinnable piece is about Machinarium and the way its themes, puzzle design, and story come together to illustrate [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Unwinnable piece is about Machinarium and the way its themes, puzzle design, and story come together to illustrate [...]</p>
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		<title>By: @orcist</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-47294</link>
		<dc:creator>@orcist</dc:creator>
		<pubDate>Fri, 04 Jan 2013 13:42:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-47294</guid>
		<description><![CDATA[It&#039;s hard to know what Josef&#039;s motivations are, I think. It&#039;s worth noting that Josef and his girlfriend leave the planet as soon as possible in the climax of the game. You can read the king as a benevolent to the certain extent, but Josef goes to great lengths to leave both the King and the Black Hat Gang as soon as he&#039;s able. 
 
I think it&#039;s why the Samorost-bot section is so arresting and effective -- it disturbs the relationship b/w Josef and the Gang by introducing the possibility that the King condones or benefits from some sort of vague imperialism/slaving operation. ]]></description>
		<content:encoded><![CDATA[<p>It&#039;s hard to know what Josef&#039;s motivations are, I think. It&#039;s worth noting that Josef and his girlfriend leave the planet as soon as possible in the climax of the game. You can read the king as a benevolent to the certain extent, but Josef goes to great lengths to leave both the King and the Black Hat Gang as soon as he&#039;s able. </p>
<p>I think it&#039;s why the Samorost-bot section is so arresting and effective &#8212; it disturbs the relationship b/w Josef and the Gang by introducing the possibility that the King condones or benefits from some sort of vague imperialism/slaving operation. </p>
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		<title>By: @orcist</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-47293</link>
		<dc:creator>@orcist</dc:creator>
		<pubDate>Fri, 04 Jan 2013 13:35:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-47293</guid>
		<description><![CDATA[I&#039;ll concede your point as far as the Royal Robot goes -- &quot;colloquial&quot; isn&#039;t the right adjective there. I first game across the term in some forum or other a few years ago when I first played the game, and it stuck. There are, however, several references online to the character as the &quot;King&quot; or &quot;Master&quot; robot, so I don&#039;t think I&#039;m off track in reading him as a powerful, authoritative figure. ]]></description>
		<content:encoded><![CDATA[<p>I&#039;ll concede your point as far as the Royal Robot goes &#8212; &quot;colloquial&quot; isn&#039;t the right adjective there. I first game across the term in some forum or other a few years ago when I first played the game, and it stuck. There are, however, several references online to the character as the &quot;King&quot; or &quot;Master&quot; robot, so I don&#039;t think I&#039;m off track in reading him as a powerful, authoritative figure. </p>
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		<title>By: @D2FXRayG</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-47290</link>
		<dc:creator>@D2FXRayG</dc:creator>
		<pubDate>Fri, 04 Jan 2013 11:22:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-47290</guid>
		<description><![CDATA[So I interpreted this game radically differently than you, but so what,lets explore this. 
 
If we accept the idea that the big robot at the end is in fact &quot;The royal robot&quot; and that the game is depicting a world of slavery, then would it follow that the black hat gang are in fact revolutionaries? After all they break in to the &quot;royal tower&quot; and depose the &quot;king&quot; before attempting to executing him with a bomb.  
 
The thing is the game presents these guys as the enemy, as even though the police/soldiers are shown as strict and characters are nervous around them they at least aren&#039;t outright cruel and malicious. 
 
Perhaps Josef&#039;s motivations are simply it&#039;s better having a king than the alternatives? Thinking about it, to me it seems like the characters in all amanita&#039;s games are doing as much good as they can within whatever world they find themselves. 
 
Another thing that might be relevant here is that the robot that was taken from it&#039;s home world is from the game samorost 2 and that game starts with the main character&#039;s dog being kidnapped by aliens and forced to work as a slave for a giant &quot;king&quot; type leader. Seems like a theme and means it&#039;s possible then that the robot was a slave on that planet to begin with.  
 
One final thing, do you think they place you live affected how you see this game? I live in the UK, which of course has a monarchy, so even though I don&#039;t exactly agree with them being there I don&#039;t have an especially strong reaction against them. ]]></description>
		<content:encoded><![CDATA[<p>So I interpreted this game radically differently than you, but so what,lets explore this. </p>
<p>If we accept the idea that the big robot at the end is in fact &quot;The royal robot&quot; and that the game is depicting a world of slavery, then would it follow that the black hat gang are in fact revolutionaries? After all they break in to the &quot;royal tower&quot; and depose the &quot;king&quot; before attempting to executing him with a bomb.  </p>
<p>The thing is the game presents these guys as the enemy, as even though the police/soldiers are shown as strict and characters are nervous around them they at least aren&#039;t outright cruel and malicious. </p>
<p>Perhaps Josef&#039;s motivations are simply it&#039;s better having a king than the alternatives? Thinking about it, to me it seems like the characters in all amanita&#039;s games are doing as much good as they can within whatever world they find themselves. </p>
<p>Another thing that might be relevant here is that the robot that was taken from it&#039;s home world is from the game samorost 2 and that game starts with the main character&#039;s dog being kidnapped by aliens and forced to work as a slave for a giant &quot;king&quot; type leader. Seems like a theme and means it&#039;s possible then that the robot was a slave on that planet to begin with.  </p>
<p>One final thing, do you think they place you live affected how you see this game? I live in the UK, which of course has a monarchy, so even though I don&#039;t exactly agree with them being there I don&#039;t have an especially strong reaction against them. </p>
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		<title>By: Alex</title>
		<link>http://www.unwinnable.com/2013/01/03/the-enslavement-of-josef-a-machinarium-retrospective/comment-page-1/#comment-47280</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Fri, 04 Jan 2013 08:37:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=39438#comment-47280</guid>
		<description><![CDATA[Quote: &quot;Josef climbs to the top of the tower, where he finds who is colloquially known as the Royal Robot.&quot; 
 
Nope.  There is no colloquial reference to the big brained robot in the top of the tower as being &quot;The Royal Robot&quot; anywhere on The Internet (nor in any of the material provided by Amanita Design).  As far as I can tell you, sir, are the only person who has chosen to refer to that character this way.  
 
Furthermore, the very concept of &quot;Machinarium: The enslavement of Josef&quot; as being some sort of &quot;robo-bondage&quot; tale is (as far as I can tell) entirely your own invention.   ( you are smoking some dang war shat du! ) ]]></description>
		<content:encoded><![CDATA[<p>Quote: &quot;Josef climbs to the top of the tower, where he finds who is colloquially known as the Royal Robot.&quot; </p>
<p>Nope.  There is no colloquial reference to the big brained robot in the top of the tower as being &quot;The Royal Robot&quot; anywhere on The Internet (nor in any of the material provided by Amanita Design).  As far as I can tell you, sir, are the only person who has chosen to refer to that character this way.  </p>
<p>Furthermore, the very concept of &quot;Machinarium: The enslavement of Josef&quot; as being some sort of &quot;robo-bondage&quot; tale is (as far as I can tell) entirely your own invention.   ( you are smoking some dang war shat du! ) </p>
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