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	<title>Comments on: Dead Wrong</title>
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	<link>http://www.unwinnable.com/2012/08/31/dead-wrong/</link>
	<description>Videogames &#38; Geek Culture</description>
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	<item>
		<title>By: I Have Been &#124; 26.Sept.12 &#124; samred.com &#124; ©2012 Sam Machkovech</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41826</link>
		<dc:creator>I Have Been &#124; 26.Sept.12 &#124; samred.com &#124; ©2012 Sam Machkovech</dc:creator>
		<pubDate>Wed, 26 Sep 2012 09:27:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41826</guid>
		<description><![CDATA[[...] Seattle gets a bad rap in a video game (via Unwinnable). [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Seattle gets a bad rap in a video game (via Unwinnable). [...]</p>
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	<item>
		<title>By: Unwinnable presents: Unlistenable episode 48 &#124; Unwinnable</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41752</link>
		<dc:creator>Unwinnable presents: Unlistenable episode 48 &#124; Unwinnable</dc:creator>
		<pubDate>Mon, 24 Sep 2012 09:51:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41752</guid>
		<description><![CDATA[[...] West Coasters talk about their summer and PAX Prime. Sam tells us about Deadlight and the movie Singles while Steve brings up his  Animal Crossing piece and the cryptic marketing [...]]]></description>
		<content:encoded><![CDATA[<p>[...] West Coasters talk about their summer and PAX Prime. Sam tells us about Deadlight and the movie Singles while Steve brings up his  Animal Crossing piece and the cryptic marketing [...]</p>
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	</item>
	<item>
		<title>By: Don Becker</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41292</link>
		<dc:creator>Don Becker</dc:creator>
		<pubDate>Thu, 06 Sep 2012 13:37:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41292</guid>
		<description><![CDATA[Why are you quoting Black Sheep, Stu? ]]></description>
		<content:encoded><![CDATA[<p>Why are you quoting Black Sheep, Stu? </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stu Horvath</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41282</link>
		<dc:creator>Stu Horvath</dc:creator>
		<pubDate>Thu, 06 Sep 2012 00:41:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41282</guid>
		<description><![CDATA[Pick it up, pick it up, pick it up! ]]></description>
		<content:encoded><![CDATA[<p>Pick it up, pick it up, pick it up! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: @r_batie</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41276</link>
		<dc:creator>@r_batie</dc:creator>
		<pubDate>Wed, 05 Sep 2012 17:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41276</guid>
		<description><![CDATA[A little food for thought*  
 
No idea how ska got in there. ]]></description>
		<content:encoded><![CDATA[<p>A little food for thought*  </p>
<p>No idea how ska got in there. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: @r_batie</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41275</link>
		<dc:creator>@r_batie</dc:creator>
		<pubDate>Wed, 05 Sep 2012 17:09:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41275</guid>
		<description><![CDATA[I agree with you but here&#039;s ska little food for thought: the spirit of Seattle and the PNW is present in some good games.  The first Condemned was modeled heavily after derelict buildings in Pioneer Square and SODO. The Citadel in HL2 exists because someone at Valve is creeped out by Columbia Tower.  And I&#039;ve been to numerous towns on the Olympic Peninsula that feel like more run-down versions of Bright Falls from Alan Wake. 
 
Again, not disagreeing with you, but I&#039;ve always loved those little facts. ]]></description>
		<content:encoded><![CDATA[<p>I agree with you but here&#039;s ska little food for thought: the spirit of Seattle and the PNW is present in some good games.  The first Condemned was modeled heavily after derelict buildings in Pioneer Square and SODO. The Citadel in HL2 exists because someone at Valve is creeped out by Columbia Tower.  And I&#039;ve been to numerous towns on the Olympic Peninsula that feel like more run-down versions of Bright Falls from Alan Wake. </p>
<p>Again, not disagreeing with you, but I&#039;ve always loved those little facts. </p>
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	<item>
		<title>By: Stu Horvath</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41171</link>
		<dc:creator>Stu Horvath</dc:creator>
		<pubDate>Sun, 02 Sep 2012 20:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41171</guid>
		<description><![CDATA[The solution there is probably just move out of Portland. ]]></description>
		<content:encoded><![CDATA[<p>The solution there is probably just move out of Portland. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: alphabetmonster</title>
		<link>http://www.unwinnable.com/2012/08/31/dead-wrong/comment-page-1/#comment-41169</link>
		<dc:creator>alphabetmonster</dc:creator>
		<pubDate>Sun, 02 Sep 2012 18:50:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=35296#comment-41169</guid>
		<description><![CDATA[If you want a good game about your city, make one. I have to deal with goddamn Portlandia. ]]></description>
		<content:encoded><![CDATA[<p>If you want a good game about your city, make one. I have to deal with goddamn Portlandia. </p>
]]></content:encoded>
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