<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Winning Sucks: In Defense of Defeat</title>
	<atom:link href="http://www.unwinnable.com/2012/05/23/winning/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unwinnable.com/2012/05/23/winning/</link>
	<description>Videogames &#38; Geek Culture</description>
	<lastBuildDate>Sat, 25 May 2013 03:18:42 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: tommtg</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-62076</link>
		<dc:creator>tommtg</dc:creator>
		<pubDate>Tue, 07 May 2013 03:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-62076</guid>
		<description><![CDATA[Your right about physical cards being alot of money.  
But that feeling when I open up a brand new &lt;a href=&quot;http://mtgboosterbox.com/&quot; rel=&quot;nofollow&quot;&gt;MTG booster box&lt;/a&gt; just gets me every time. 
 
I want to go for digital games but it doesn&#039;t have the same sense of collectability.  
 
Other than that. Awesome article I enjoy roleplaying while playing magic too. Sometimes a blue wizard raining death from above, but also sometimes as the army commander. 
 
 ]]></description>
		<content:encoded><![CDATA[<p>Your right about physical cards being alot of money.<br />
But that feeling when I open up a brand new <a href="http://mtgboosterbox.com/" rel="nofollow">MTG booster box</a> just gets me every time. </p>
<p>I want to go for digital games but it doesn&#039;t have the same sense of collectability.  </p>
<p>Other than that. Awesome article I enjoy roleplaying while playing magic too. Sometimes a blue wizard raining death from above, but also sometimes as the army commander. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: NO MORE MOVES Frustration &#124; Unwinnable</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-37869</link>
		<dc:creator>NO MORE MOVES Frustration &#124; Unwinnable</dc:creator>
		<pubDate>Thu, 21 Jun 2012 04:02:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-37869</guid>
		<description><![CDATA[[...] losing is fine. It’s when your loss feels like it breaks or changes the rules that failure becomes frustrating. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] losing is fine. It’s when your loss feels like it breaks or changes the rules that failure becomes frustrating. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Everton</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-36748</link>
		<dc:creator>Everton</dc:creator>
		<pubDate>Wed, 30 May 2012 13:50:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-36748</guid>
		<description><![CDATA[I admit I&#039;m a bit of a sore loser, but how pissed I get by losing varies according to the opponent and the situation. When I lose to human opponents, I usually keep my cool, especially when my opponent is talented and skilled in whatever we&#039;re playing. But I get quite angry when I lose because my human opponent used cheap, stupid tactics instad of elaborating more. A good example of this is when someone spams the same move nonstop in a fighting game. 
Now, when my opponent is the AI, I only keep my cool when the game *is* hard, like Dark Souls or Touhou for example, or when I&#039;m fully aware that I&#039;m not skilled enough at that moment. But when I know I can win, and that I&#039;m losing due to lack of focus or sheer bad luck, then I get angry, really really angry. ]]></description>
		<content:encoded><![CDATA[<p>I admit I&#039;m a bit of a sore loser, but how pissed I get by losing varies according to the opponent and the situation. When I lose to human opponents, I usually keep my cool, especially when my opponent is talented and skilled in whatever we&#039;re playing. But I get quite angry when I lose because my human opponent used cheap, stupid tactics instad of elaborating more. A good example of this is when someone spams the same move nonstop in a fighting game.<br />
Now, when my opponent is the AI, I only keep my cool when the game *is* hard, like Dark Souls or Touhou for example, or when I&#039;m fully aware that I&#039;m not skilled enough at that moment. But when I know I can win, and that I&#039;m losing due to lack of focus or sheer bad luck, then I get angry, really really angry. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: @Rirath</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-36451</link>
		<dc:creator>@Rirath</dc:creator>
		<pubDate>Thu, 24 May 2012 22:22:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-36451</guid>
		<description><![CDATA[Well written and interesting, but the &#039;winning sucks&#039; angle is a bit much.  Everything else I agree with.  I frequently tell people about a 6 hour game of Talisman with my family where it all came down to a single roll of the dice as to who would ultimately win.  My brother-in-law beat me, but the game was no less epic. ]]></description>
		<content:encoded><![CDATA[<p>Well written and interesting, but the &#039;winning sucks&#039; angle is a bit much.  Everything else I agree with.  I frequently tell people about a 6 hour game of Talisman with my family where it all came down to a single roll of the dice as to who would ultimately win.  My brother-in-law beat me, but the game was no less epic. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Phil</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-36449</link>
		<dc:creator>Phil</dc:creator>
		<pubDate>Thu, 24 May 2012 20:35:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-36449</guid>
		<description><![CDATA[Great article Nick. As a competitive player myself I understand the compulsion to win, but much like you I have come to find that my favorite games of Magic are often the ones I lose. ]]></description>
		<content:encoded><![CDATA[<p>Great article Nick. As a competitive player myself I understand the compulsion to win, but much like you I have come to find that my favorite games of Magic are often the ones I lose. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Current Times 26 &#124; this cage is worms</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-36406</link>
		<dc:creator>Current Times 26 &#124; this cage is worms</dc:creator>
		<pubDate>Wed, 23 May 2012 19:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-36406</guid>
		<description><![CDATA[[...] Nick Robinson has a bit on Unwinnable: &#8220;Winning Sucks: In Defense of Defeat.&#8221; There is always a danger in games to see oneself as a hero&#8211;part of the destructive logic of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Nick Robinson has a bit on Unwinnable: &#8220;Winning Sucks: In Defense of Defeat.&#8221; There is always a danger in games to see oneself as a hero&#8211;part of the destructive logic of [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: @chrisfurniss</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-36405</link>
		<dc:creator>@chrisfurniss</dc:creator>
		<pubDate>Wed, 23 May 2012 19:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-36405</guid>
		<description><![CDATA[I prefer helping other people win by supporting them in some way. Which is why I played a Bard/White Mage in Final Fantasy 11. ]]></description>
		<content:encoded><![CDATA[<p>I prefer helping other people win by supporting them in some way. Which is why I played a Bard/White Mage in Final Fantasy 11. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kunzelman</title>
		<link>http://www.unwinnable.com/2012/05/23/winning/comment-page-1/#comment-36401</link>
		<dc:creator>kunzelman</dc:creator>
		<pubDate>Wed, 23 May 2012 18:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=30798#comment-36401</guid>
		<description><![CDATA[This article is really great. I know this looks like spam, but I promise it isn&#039;t, and there is something really interesting going on with the idea that players are being trained to believe that they shouldn&#039;t lose. ]]></description>
		<content:encoded><![CDATA[<p>This article is really great. I know this looks like spam, but I promise it isn&#039;t, and there is something really interesting going on with the idea that players are being trained to believe that they shouldn&#039;t lose. </p>
]]></content:encoded>
	</item>
</channel>
</rss>
