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	<title>Comments on: Mother&#8217;s Legacy: Engendering AI in Videogames</title>
	<atom:link href="http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/</link>
	<description>Videogames &#38; Geek Culture</description>
	<lastBuildDate>Mon, 20 May 2013 20:33:40 +0000</lastBuildDate>
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		<title>By: What I was looking at last year &#8211; Rethinking Markets</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-47675</link>
		<dc:creator>What I was looking at last year &#8211; Rethinking Markets</dc:creator>
		<pubDate>Tue, 08 Jan 2013 16:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-47675</guid>
		<description><![CDATA[[...] 10. Gender and AI [...]]]></description>
		<content:encoded><![CDATA[<p>[...] 10. Gender and AI [...]</p>
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		<title>By: Mother’s Legacy: Engendering AI in Videogames &#124; Unwinnable &#124; Hard Consonant</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-47212</link>
		<dc:creator>Mother’s Legacy: Engendering AI in Videogames &#124; Unwinnable &#124; Hard Consonant</dc:creator>
		<pubDate>Thu, 03 Jan 2013 12:22:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-47212</guid>
		<description><![CDATA[[...] via Mother’s Legacy: Engendering AI in Videogames &#124; Unwinnable. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] via Mother’s Legacy: Engendering AI in Videogames | Unwinnable. [...]</p>
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	<item>
		<title>By: My Games of the Year &#124; Unwinnable</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-46787</link>
		<dc:creator>My Games of the Year &#124; Unwinnable</dc:creator>
		<pubDate>Mon, 31 Dec 2012 08:04:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-46787</guid>
		<description><![CDATA[[...] The voices became importantPreview [...]]]></description>
		<content:encoded><![CDATA[<p>[...] The voices became importantPreview [...]</p>
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	<item>
		<title>By: Tony Lumpkin</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-35894</link>
		<dc:creator>Tony Lumpkin</dc:creator>
		<pubDate>Mon, 14 May 2012 18:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-35894</guid>
		<description><![CDATA[Identifying Siri (or even Watson) as artificially intelligence debases the definition of true Artificial intelligence.  Siri is simply voice recognition software application with identification of selected keywords integrated.  Watson uses algorithyms along with a substantial databases to &quot;guess&quot; at the right reply to question - not really artificial intelligence.  Don&#039;t get me wrong, both of these technologies are steps in the right direction, I am just stating branding them as AI isn&#039;t correctly desribing what they actually are.]]></description>
		<content:encoded><![CDATA[<p>Identifying Siri (or even Watson) as artificially intelligence debases the definition of true Artificial intelligence.  Siri is simply voice recognition software application with identification of selected keywords integrated.  Watson uses algorithyms along with a substantial databases to &#8220;guess&#8221; at the right reply to question &#8211; not really artificial intelligence.  Don&#8217;t get me wrong, both of these technologies are steps in the right direction, I am just stating branding them as AI isn&#8217;t correctly desribing what they actually are.</p>
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		<title>By: Superlicious &#124; Superlevel</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-33480</link>
		<dc:creator>Superlicious &#124; Superlevel</dc:creator>
		<pubDate>Sun, 01 Apr 2012 10:45:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-33480</guid>
		<description><![CDATA[[...] Gender and Artificial Intelligence games [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Gender and Artificial Intelligence games [...]</p>
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	</item>
	<item>
		<title>By: The Sunday Papers &#124; Rock, Paper, Shotgun</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-33474</link>
		<dc:creator>The Sunday Papers &#124; Rock, Paper, Shotgun</dc:creator>
		<pubDate>Sun, 01 Apr 2012 08:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-33474</guid>
		<description><![CDATA[[...] Engendering AI in Videogames: &#8220;If the trend towards female AI since Alien has been to intimidate, interfere and, at worst, attempt to kill the protagonists, is it surprising that BioWare wanted to avoid fulfilling that cliché with EDI? Instead, they go back to the male-voiced malevolent AI in the “Overlord” DLC pack for Mass Effect 2, with a Cerberus scientist experimenting a little too much on a man named David with some geth AI technology. Uncomfortably reminiscent of The Lawnmower Man, “Overlord” had the creepiest voice I’ve yet to experience in a videogame: it scared me so much that I had to play it with people in the room in broad daylight.&#8221; [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Engendering AI in Videogames: &#8220;If the trend towards female AI since Alien has been to intimidate, interfere and, at worst, attempt to kill the protagonists, is it surprising that BioWare wanted to avoid fulfilling that cliché with EDI? Instead, they go back to the male-voiced malevolent AI in the “Overlord” DLC pack for Mass Effect 2, with a Cerberus scientist experimenting a little too much on a man named David with some geth AI technology. Uncomfortably reminiscent of The Lawnmower Man, “Overlord” had the creepiest voice I’ve yet to experience in a videogame: it scared me so much that I had to play it with people in the room in broad daylight.&#8221; [...]</p>
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		<title>By: Dougmac</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-33389</link>
		<dc:creator>Dougmac</dc:creator>
		<pubDate>Sat, 31 Mar 2012 00:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-33389</guid>
		<description><![CDATA[Kevin Spacey did a superb stylistic tribute to Douglas Rain in Moon, and I&#039;m sure that was the intent from Duncan Jones, Moon is superb and it&#039;s RIDDLED with science fiction references. Watch it again and see if you can spot the Cylon noise :)

I disagree with the idea of any evil overtone from GERTY, it&#039;s another take on the way in which an AI deals with contradictions in its programming. In 2001 HAL was programmed to complete the mission unknown to Bowman and Poole (and about which they were not to be told). This need for secrecy and the completion of the mission means that when he learns that Poole intends they should disconnect his higher brain functions he must take steps to ensure the success of the mission. Rain is dispassionate in his intonation, for HAL the concepts of good and evil are irrelevant, there is only the mission and its completion.

Gerty on the other hand has as his most primary underlying directive, ensuring the wellbeing of the Sam clone. This overrules the programming which insists that the clone not know he is a clone, but only after the fact is pushed to the fore.

My own favourite game AIs are the ones in Deus Ex. Icarus, Daedalus and Helios. All male one must note. (there was a 4th AI but the moon mission was cut from the game) and they might well have been female. Icarus also wins big points for scary voice. The first time that Icarus comes through the interlink while you&#039;re negotiating a radioactive room and greezel pit had me wet myself a little bit. 

&quot;I NOW HAVE ACCESS TO ALL YOUR SYSTEMS.&quot;

Frightening.

I loved Glados in Portal (I really must get round to playing Portal 2) but she&#039;s a very different, much more directly active and controlling entity than any of the above male AI. Does Cortana go the same way in Halo? I didn&#039;t much like Halo and never played it through.]]></description>
		<content:encoded><![CDATA[<p>Kevin Spacey did a superb stylistic tribute to Douglas Rain in Moon, and I&#8217;m sure that was the intent from Duncan Jones, Moon is superb and it&#8217;s RIDDLED with science fiction references. Watch it again and see if you can spot the Cylon noise <img src='http://www.unwinnable.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I disagree with the idea of any evil overtone from GERTY, it&#8217;s another take on the way in which an AI deals with contradictions in its programming. In 2001 HAL was programmed to complete the mission unknown to Bowman and Poole (and about which they were not to be told). This need for secrecy and the completion of the mission means that when he learns that Poole intends they should disconnect his higher brain functions he must take steps to ensure the success of the mission. Rain is dispassionate in his intonation, for HAL the concepts of good and evil are irrelevant, there is only the mission and its completion.</p>
<p>Gerty on the other hand has as his most primary underlying directive, ensuring the wellbeing of the Sam clone. This overrules the programming which insists that the clone not know he is a clone, but only after the fact is pushed to the fore.</p>
<p>My own favourite game AIs are the ones in Deus Ex. Icarus, Daedalus and Helios. All male one must note. (there was a 4th AI but the moon mission was cut from the game) and they might well have been female. Icarus also wins big points for scary voice. The first time that Icarus comes through the interlink while you&#8217;re negotiating a radioactive room and greezel pit had me wet myself a little bit. </p>
<p>&#8220;I NOW HAVE ACCESS TO ALL YOUR SYSTEMS.&#8221;</p>
<p>Frightening.</p>
<p>I loved Glados in Portal (I really must get round to playing Portal 2) but she&#8217;s a very different, much more directly active and controlling entity than any of the above male AI. Does Cortana go the same way in Halo? I didn&#8217;t much like Halo and never played it through.</p>
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	<item>
		<title>By: @Carachan1</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-33371</link>
		<dc:creator>@Carachan1</dc:creator>
		<pubDate>Fri, 30 Mar 2012 15:05:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-33371</guid>
		<description><![CDATA[I actually thought that Kevin was doing an incredible impression of HAL in Moon. If you go back to 2001, it is almost uncanny. ]]></description>
		<content:encoded><![CDATA[<p>I actually thought that Kevin was doing an incredible impression of HAL in Moon. If you go back to 2001, it is almost uncanny. </p>
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		<title>By: bee tee dee</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-33364</link>
		<dc:creator>bee tee dee</dc:creator>
		<pubDate>Fri, 30 Mar 2012 13:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-33364</guid>
		<description><![CDATA[Don&#039;t forget Kevin Spacey as GERTY in Moon. That seemed like perfect  casting, since Spacey can hide a hint of evil in a dispassionate voice so well. ]]></description>
		<content:encoded><![CDATA[<p>Don&#039;t forget Kevin Spacey as GERTY in Moon. That seemed like perfect  casting, since Spacey can hide a hint of evil in a dispassionate voice so well. </p>
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		<title>By: @Carachan1</title>
		<link>http://www.unwinnable.com/2012/03/30/gender-and-artificial-intelligence/comment-page-1/#comment-33357</link>
		<dc:creator>@Carachan1</dc:creator>
		<pubDate>Fri, 30 Mar 2012 12:57:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=28890#comment-33357</guid>
		<description><![CDATA[Hah! Thanks Richie. I was SO suspicious of EDI. SO suspicious. ]]></description>
		<content:encoded><![CDATA[<p>Hah! Thanks Richie. I was SO suspicious of EDI. SO suspicious. </p>
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