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	<title>Comments on: Drake&#8217;s Disappointment &#8211; Uncharted 3 Reviewed</title>
	<atom:link href="http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/</link>
	<description>Videogames &#38; Geek Culture</description>
	<lastBuildDate>Wed, 19 Jun 2013 13:00:43 +0000</lastBuildDate>
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		<title>By: Marin Teter</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-26916</link>
		<dc:creator>Marin Teter</dc:creator>
		<pubDate>Sun, 15 Jan 2012 14:06:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-26916</guid>
		<description><![CDATA[I value the article post.Much thanks again. Much obliged.]]></description>
		<content:encoded><![CDATA[<p>I value the article post.Much thanks again. Much obliged.</p>
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		<title>By: HeyManNiceShot</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-23557</link>
		<dc:creator>HeyManNiceShot</dc:creator>
		<pubDate>Tue, 13 Dec 2011 05:16:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-23557</guid>
		<description><![CDATA[Uncharted 3: Drake&#039;s Deception really disappointed me. Granted, it surely wasn&#039;t an awful game without its own merits, but it was an awful sequel in one of the best franchise of this current console generation. Uncharted: Drake&#039;s Fortune--which still had its faults--had great character development, overall storytelling, and great environments to explore. Then for the sequel, Uncharted: Among Thieves, Naughty Dog polished up the core gameplay and blew everything out in grand fashion, such as the graphics, set piece moments, etc. However, Uncharted 3: Drake&#039;s Deception takes forever to get started. It&#039;s definitely a slow burn. After hours and hours of playing through similar scenarios, you finally get to the boat scenario--which I actually think is the best part of the game--and the desert levels that should&#039;ve had more presence within the game. Early on, Uncharted 3: Drake&#039;s Deception really feels like it&#039;s hardly trying to even impress you, as it&#039;s a very run-of-the-mill experience. Only later do you get to experience some of the brilliance that past Uncharted games had, but it&#039;s too late at that point.  ]]></description>
		<content:encoded><![CDATA[<p>Uncharted 3: Drake&#039;s Deception really disappointed me. Granted, it surely wasn&#039;t an awful game without its own merits, but it was an awful sequel in one of the best franchise of this current console generation. Uncharted: Drake&#039;s Fortune&#8211;which still had its faults&#8211;had great character development, overall storytelling, and great environments to explore. Then for the sequel, Uncharted: Among Thieves, Naughty Dog polished up the core gameplay and blew everything out in grand fashion, such as the graphics, set piece moments, etc. However, Uncharted 3: Drake&#039;s Deception takes forever to get started. It&#039;s definitely a slow burn. After hours and hours of playing through similar scenarios, you finally get to the boat scenario&#8211;which I actually think is the best part of the game&#8211;and the desert levels that should&#039;ve had more presence within the game. Early on, Uncharted 3: Drake&#039;s Deception really feels like it&#039;s hardly trying to even impress you, as it&#039;s a very run-of-the-mill experience. Only later do you get to experience some of the brilliance that past Uncharted games had, but it&#039;s too late at that point.  </p>
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		<title>By: Yeah</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-22982</link>
		<dc:creator>Yeah</dc:creator>
		<pubDate>Sun, 04 Dec 2011 07:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-22982</guid>
		<description><![CDATA[For an Uncharted game - which immediately implies it&#039;s at least a decent game -  I found it didn&#039;t engage me as the last two did.  I was there with Nate as far as I&#039;m concerned in the last two.  This one my mind started drifting a few times...Once the details came out I was actually thinking &quot;another chase to an end-of-the-world artifact to prevent someone with two much money from killing us all story&quot;, but then I realized it was the telling of said story and not the premise that was leaving me bored.   
 
The controls are shit and they turned me off going for the platinum even though I did it for UC and UC2.  Lining up shots was moderately frustrating (not just annoying) on hard so I&#039;m not gonna put up with it on crushing even though it can be done, no way.  While Nate is out of cover and pointing all over the place to try to center on a guy 10 feet away, I&#039;ll get hit so hard and so fast I&#039;ll travel back in time.  To be fair there&#039;s also the fact that they put A HUNDRED treasures in again that&#039;s stopping me from a platinum.  I can&#039;t justify wasting so MUCH TIME looking for 100 hidden and useless items for a second time.  And it bores the crap out of me too.  That is all. 
 
 ]]></description>
		<content:encoded><![CDATA[<p>For an Uncharted game &#8211; which immediately implies it&#039;s at least a decent game &#8211;  I found it didn&#039;t engage me as the last two did.  I was there with Nate as far as I&#039;m concerned in the last two.  This one my mind started drifting a few times&#8230;Once the details came out I was actually thinking &quot;another chase to an end-of-the-world artifact to prevent someone with two much money from killing us all story&quot;, but then I realized it was the telling of said story and not the premise that was leaving me bored.   </p>
<p>The controls are shit and they turned me off going for the platinum even though I did it for UC and UC2.  Lining up shots was moderately frustrating (not just annoying) on hard so I&#039;m not gonna put up with it on crushing even though it can be done, no way.  While Nate is out of cover and pointing all over the place to try to center on a guy 10 feet away, I&#039;ll get hit so hard and so fast I&#039;ll travel back in time.  To be fair there&#039;s also the fact that they put A HUNDRED treasures in again that&#039;s stopping me from a platinum.  I can&#039;t justify wasting so MUCH TIME looking for 100 hidden and useless items for a second time.  And it bores the crap out of me too.  That is all. </p>
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		<title>By: Austin</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-22936</link>
		<dc:creator>Austin</dc:creator>
		<pubDate>Sat, 03 Dec 2011 12:53:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-22936</guid>
		<description><![CDATA[I just finished it. Wow... the story really was utter shit. I was incredibly disappointed, especially since Uncharted 2 is one of my favourite games of all time. 

so many plot holes... *shudders*]]></description>
		<content:encoded><![CDATA[<p>I just finished it. Wow&#8230; the story really was utter shit. I was incredibly disappointed, especially since Uncharted 2 is one of my favourite games of all time. </p>
<p>so many plot holes&#8230; *shudders*</p>
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		<title>By: Stu Horvath</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-21796</link>
		<dc:creator>Stu Horvath</dc:creator>
		<pubDate>Mon, 21 Nov 2011 03:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-21796</guid>
		<description><![CDATA[You want to write for us? ]]></description>
		<content:encoded><![CDATA[<p>You want to write for us? </p>
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		<title>By: self-awareness</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-21770</link>
		<dc:creator>self-awareness</dc:creator>
		<pubDate>Sun, 20 Nov 2011 18:53:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-21770</guid>
		<description><![CDATA[I will put this simply. I will also use proper grammar, because it seems that the writer of this review, who claims in his other story that he does not read his comments, makes a point to respond to every comment in this entire chain, a rather strange twist of irony.  
 
All of this back-and-forth is pathetic. Fact is, anyone in today&#039;s world can start a website and write a review, and it minimizes the impact of much of this criticism. Stu Horvath is no more knowledgeable of video games than anyone who makes a point to play them consistently. He simply has a website forum to present his views. He makes it a point throughout this website to say that everyone who writes for this site - including him - is just like you and me. He is not high-and-mighty about this, even if he takes a heavy-handed tone on this particular game. Fact is, he is just another person with an opinion, and you know what they say about opinions and assholes.  
 
For those who have leveled harsh criticism on him in the comments, all you do is legitimize somebody who is no better or worse than you, adding credence to what is nothing more than one man&#039;s opinion. It is a pointless opinion; if you want the game, buy it, if you don&#039;t want it, don&#039;t buy it.  
 
But oh, the irony. Stu, who apparently reads the comments on everything far more often than he lets on, then adds credence to your unnecessary opinions of his one-man opinion. And then we have a senseless debate. I call it senseless not because it is worthless, but because the name-calling makes it terribly unproductive.  
 
It would be one thing if this were Gamespot and the review lacked these basic tenets of a review and made these brash statements. But again, this Stu is a good man, a man who says quite plainly that he is no better than his readers, that the readers of this site do in fact evolve - or rather, can evolve - into writers here, and that this is everyman&#039;s site. He started a site, and he listed an opinion, plain as that.  
 
But now, the common man disses the common man. And then the  writer of this review, suddenly taking himself too seriously, responds to the common man as some kind of &quot;expert,&quot; when he professes throughout his site and on his Kickstart that he is not such a person, and this site is not made up of such people.  
 
Serious re-evaluations to everyone all-around. And now, I myself get off my soapbox, because I realize that I, like everyone else here, are just another person with an opinion.  ]]></description>
		<content:encoded><![CDATA[<p>I will put this simply. I will also use proper grammar, because it seems that the writer of this review, who claims in his other story that he does not read his comments, makes a point to respond to every comment in this entire chain, a rather strange twist of irony.  </p>
<p>All of this back-and-forth is pathetic. Fact is, anyone in today&#039;s world can start a website and write a review, and it minimizes the impact of much of this criticism. Stu Horvath is no more knowledgeable of video games than anyone who makes a point to play them consistently. He simply has a website forum to present his views. He makes it a point throughout this website to say that everyone who writes for this site &#8211; including him &#8211; is just like you and me. He is not high-and-mighty about this, even if he takes a heavy-handed tone on this particular game. Fact is, he is just another person with an opinion, and you know what they say about opinions and assholes.  </p>
<p>For those who have leveled harsh criticism on him in the comments, all you do is legitimize somebody who is no better or worse than you, adding credence to what is nothing more than one man&#039;s opinion. It is a pointless opinion; if you want the game, buy it, if you don&#039;t want it, don&#039;t buy it.  </p>
<p>But oh, the irony. Stu, who apparently reads the comments on everything far more often than he lets on, then adds credence to your unnecessary opinions of his one-man opinion. And then we have a senseless debate. I call it senseless not because it is worthless, but because the name-calling makes it terribly unproductive.  </p>
<p>It would be one thing if this were Gamespot and the review lacked these basic tenets of a review and made these brash statements. But again, this Stu is a good man, a man who says quite plainly that he is no better than his readers, that the readers of this site do in fact evolve &#8211; or rather, can evolve &#8211; into writers here, and that this is everyman&#039;s site. He started a site, and he listed an opinion, plain as that.  </p>
<p>But now, the common man disses the common man. And then the  writer of this review, suddenly taking himself too seriously, responds to the common man as some kind of &quot;expert,&quot; when he professes throughout his site and on his Kickstart that he is not such a person, and this site is not made up of such people.  </p>
<p>Serious re-evaluations to everyone all-around. And now, I myself get off my soapbox, because I realize that I, like everyone else here, are just another person with an opinion.  </p>
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		<title>By: Stu Horvath</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-21604</link>
		<dc:creator>Stu Horvath</dc:creator>
		<pubDate>Sat, 19 Nov 2011 01:12:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-21604</guid>
		<description><![CDATA[Who you calling scruffy-looking?]]></description>
		<content:encoded><![CDATA[<p>Who you calling scruffy-looking?</p>
]]></content:encoded>
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		<title>By: IcyEyes</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-21587</link>
		<dc:creator>IcyEyes</dc:creator>
		<pubDate>Fri, 18 Nov 2011 22:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-21587</guid>
		<description><![CDATA[Oh my ... I never read a so ... so childish and biased &quot;review&quot;. You simply try to earn some viewing. Your review is not an opinion, it&#039;s a manifesto of ignorance. But let me say this straight : you got you boost of viewing, but you use the only one you have. Good luck kid. You really need. ]]></description>
		<content:encoded><![CDATA[<p>Oh my &#8230; I never read a so &#8230; so childish and biased &quot;review&quot;. You simply try to earn some viewing. Your review is not an opinion, it&#039;s a manifesto of ignorance. But let me say this straight : you got you boost of viewing, but you use the only one you have. Good luck kid. You really need. </p>
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		<title>By: Andrew</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-21320</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 16 Nov 2011 10:51:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-21320</guid>
		<description><![CDATA[Okay, first of all, totally felt like this game didn&#039;t pay off its characters well enough at the end as you did. Actually really enjoyed the combat, puzzles, and sneaking, though.  
 
I do have some answers for you. The storytelling in this game is surpisingly minimalist. Here&#039;s what I picked up: 
 
A Chateau built around an old castle isn&#039;t preposterous. Architecture works like that all the time. Go to any Church in Europe--bet an older one&#039;s foundations are in there. You&#039;re following Francis Drake, not TE Lawrence. It&#039;s in the Chateau that Nathan first sees a connection to Lawrence. Drake was chasing Iram for some reason. We learn that the city was actually destroyed by its water supply that was turning its people insane. Thus, as Nathan learns, Drake laid traps (Spiders etc) so that any following him would be dissuaded, culminating in his warning written on the walls in Yemen. I figured the bad guys just did the Indiana Jones thing of letting the smarter guys solve puzzles before rolling in and taking the info.  
 
The two knights are knights of the crusades, meaning they pillaged the Islamic holy lands. Symbols are Sabean, from that area. So, maybe they were partners who got this cool amulet but broke up. Didn&#039;t really bother me not knowing that, but I bet playing through it again would give me a better idea.  
 
Dee had a lab here because Godfrey, who was buried here, and Dee were both part of the English Cult now run by Marlowe. Just one of their hidden bases. Drake left the spiders as a security measure. He left them everywhere in hopes of keeping people from fucking with Iram.  
 
This is all in the game, Mate. More, too. It&#039;s not spoon fed and it&#039;s even a bit obfuscated. Naughty Dog tries really hard to not have too much expositional dialogue. I kinda like that.  ]]></description>
		<content:encoded><![CDATA[<p>Okay, first of all, totally felt like this game didn&#039;t pay off its characters well enough at the end as you did. Actually really enjoyed the combat, puzzles, and sneaking, though.  </p>
<p>I do have some answers for you. The storytelling in this game is surpisingly minimalist. Here&#039;s what I picked up: </p>
<p>A Chateau built around an old castle isn&#039;t preposterous. Architecture works like that all the time. Go to any Church in Europe&#8211;bet an older one&#039;s foundations are in there. You&#039;re following Francis Drake, not TE Lawrence. It&#039;s in the Chateau that Nathan first sees a connection to Lawrence. Drake was chasing Iram for some reason. We learn that the city was actually destroyed by its water supply that was turning its people insane. Thus, as Nathan learns, Drake laid traps (Spiders etc) so that any following him would be dissuaded, culminating in his warning written on the walls in Yemen. I figured the bad guys just did the Indiana Jones thing of letting the smarter guys solve puzzles before rolling in and taking the info.  </p>
<p>The two knights are knights of the crusades, meaning they pillaged the Islamic holy lands. Symbols are Sabean, from that area. So, maybe they were partners who got this cool amulet but broke up. Didn&#039;t really bother me not knowing that, but I bet playing through it again would give me a better idea.  </p>
<p>Dee had a lab here because Godfrey, who was buried here, and Dee were both part of the English Cult now run by Marlowe. Just one of their hidden bases. Drake left the spiders as a security measure. He left them everywhere in hopes of keeping people from fucking with Iram.  </p>
<p>This is all in the game, Mate. More, too. It&#039;s not spoon fed and it&#039;s even a bit obfuscated. Naughty Dog tries really hard to not have too much expositional dialogue. I kinda like that.  </p>
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		<title>By: Danny</title>
		<link>http://www.unwinnable.com/2011/11/08/uncharted-3-drakes-deception-review/comment-page-1/#comment-21255</link>
		<dc:creator>Danny</dc:creator>
		<pubDate>Tue, 15 Nov 2011 21:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=22877#comment-21255</guid>
		<description><![CDATA[Well what would you do? 
Lets see if people with guns were shooting at you, and you had a gun... ]]></description>
		<content:encoded><![CDATA[<p>Well what would you do?<br />
Lets see if people with guns were shooting at you, and you had a gun&#8230; </p>
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