<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Legacy of Brutality</title>
	<atom:link href="http://www.unwinnable.com/2011/03/23/legacy-of-brutality/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/</link>
	<description>Videogames &#38; Geek Culture</description>
	<lastBuildDate>Thu, 23 May 2013 14:40:57 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>By: rob</title>
		<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/comment-page-1/#comment-19830</link>
		<dc:creator>rob</dc:creator>
		<pubDate>Sun, 30 Oct 2011 18:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=9788#comment-19830</guid>
		<description><![CDATA[ya i found the constant encounters annoying. a great solution is to find a random alarm app which i did for my android phone. i set it to go off once randomly every 10 minutes and whoever happens to be playing when the alarm rings draw a card. u could also roll a dice to simulate random encounters. they also use the term &quot;tile&quot; on cards for both a dungeon tile AND what should be a square within the tile used for movement. ]]></description>
		<content:encoded><![CDATA[<p>ya i found the constant encounters annoying. a great solution is to find a random alarm app which i did for my android phone. i set it to go off once randomly every 10 minutes and whoever happens to be playing when the alarm rings draw a card. u could also roll a dice to simulate random encounters. they also use the term &quot;tile&quot; on cards for both a dungeon tile AND what should be a square within the tile used for movement. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cock Diesel&#039;s D</title>
		<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/comment-page-1/#comment-12327</link>
		<dc:creator>Cock Diesel&#039;s D</dc:creator>
		<pubDate>Mon, 27 Jun 2011 12:08:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=9788#comment-12327</guid>
		<description><![CDATA[Well, we played it. Sadly, I think this game is too difficult, too metagame, and too complicated to enjoy. Every player sets off a trap every damned round unless they explore a new room on the grid (which at the very least spawns a new monster, plus a 50% chance of also triggering a trap). Maybe we would get better if we kept playing, but it&#039;s not a fun game. Even the old &quot;Dungeon&quot; board game had more soul to it. ]]></description>
		<content:encoded><![CDATA[<p>Well, we played it. Sadly, I think this game is too difficult, too metagame, and too complicated to enjoy. Every player sets off a trap every damned round unless they explore a new room on the grid (which at the very least spawns a new monster, plus a 50% chance of also triggering a trap). Maybe we would get better if we kept playing, but it&#039;s not a fun game. Even the old &quot;Dungeon&quot; board game had more soul to it. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cock Diesel&#039;s D</title>
		<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/comment-page-1/#comment-11427</link>
		<dc:creator>Cock Diesel&#039;s D</dc:creator>
		<pubDate>Mon, 28 Mar 2011 00:06:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=9788#comment-11427</guid>
		<description><![CDATA[I think these guys were around 12th level when they fought Ashardalon the red dragon - I pulled him from the Temple of the Dragon Cult module from Dungeon Crawl Classics. The dragon&#039;s death was a required component for a spell to tear a rift between the Prime Material and Negative Material planes, and as a reward for the sacrifice, an evil god granted Ashardalon unlife as a dracolich. The party faced him again at 19th level, and he was a CR 23 encounter. Actually, he was Dragotha from &quot;Into the Wormcrawl Fissure&quot; in Dungeon Magazine. I just fit it into the existing storyline. 
 
I can&#039;t wait to get this board game. ]]></description>
		<content:encoded><![CDATA[<p>I think these guys were around 12th level when they fought Ashardalon the red dragon &#8211; I pulled him from the Temple of the Dragon Cult module from Dungeon Crawl Classics. The dragon&#039;s death was a required component for a spell to tear a rift between the Prime Material and Negative Material planes, and as a reward for the sacrifice, an evil god granted Ashardalon unlife as a dracolich. The party faced him again at 19th level, and he was a CR 23 encounter. Actually, he was Dragotha from &quot;Into the Wormcrawl Fissure&quot; in Dungeon Magazine. I just fit it into the existing storyline. </p>
<p>I can&#039;t wait to get this board game. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cock Diesel</title>
		<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/comment-page-1/#comment-11405</link>
		<dc:creator>Cock Diesel</dc:creator>
		<pubDate>Wed, 23 Mar 2011 16:38:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=9788#comment-11405</guid>
		<description><![CDATA[I&#039;d have to ask my DM what level Ashardalon was but we were level 19 and afterwards were level 20.  We fought him at level 8 first as a red dragon and then my DM modified him to be an insane undead dragon that we fought at the end.  We have one session left to kill the God who resurrected him so we can become epic.  I&#039;m a full elf rogue. ]]></description>
		<content:encoded><![CDATA[<p>I&#039;d have to ask my DM what level Ashardalon was but we were level 19 and afterwards were level 20.  We fought him at level 8 first as a red dragon and then my DM modified him to be an insane undead dragon that we fought at the end.  We have one session left to kill the God who resurrected him so we can become epic.  I&#039;m a full elf rogue. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John McGuire</title>
		<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/comment-page-1/#comment-11400</link>
		<dc:creator>John McGuire</dc:creator>
		<pubDate>Wed, 23 Mar 2011 11:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=9788#comment-11400</guid>
		<description><![CDATA[Nice!!! What level were you at/what level was Ashardalon??? He is surprisingly tough in this game, my buddy Quigley drew his card on the fourth turn and we still had a rough go of it. Nothing more satisfying than killing a Dragon! ]]></description>
		<content:encoded><![CDATA[<p>Nice!!! What level were you at/what level was Ashardalon??? He is surprisingly tough in this game, my buddy Quigley drew his card on the fourth turn and we still had a rough go of it. Nothing more satisfying than killing a Dragon! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cock Diesel</title>
		<link>http://www.unwinnable.com/2011/03/23/legacy-of-brutality/comment-page-1/#comment-11399</link>
		<dc:creator>Cock Diesel</dc:creator>
		<pubDate>Wed, 23 Mar 2011 11:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwinnable.com/?p=9788#comment-11399</guid>
		<description><![CDATA[Ha, 
 
We just killed this guy in my 3rd edition rules campaign, no lie! ]]></description>
		<content:encoded><![CDATA[<p>Ha, </p>
<p>We just killed this guy in my 3rd edition rules campaign, no lie! </p>
]]></content:encoded>
	</item>
</channel>
</rss>
