Antique Critique: Venture
July 7th, 2010 | By: Stu Horvath | 19 Comments

After I finally digested all those future releases at E3, this weekend I found myself on a bit of a vintage kick. Out of the dozen or so skill-testing, controller-throwing titles I fiddled about with, I found myself returning again and again to an old favorite: Exidy’s classic Venture.
I use the word favorite loosely because, believe it or not, few things terrified me as a child the way Venture did.
Venture was ported to ColecoVision from the arcade in 1982. Based on some family conjecture, I am fairly sure we welcomed the ColecoVision into our home some time in October or November, making me just shy of four years old, the perfect age for introducing scares that will scar a person for life.
The hero of Venture is Winky, a red, round smiley faced crossbow thing. Winky goes from room to room of a dungeon, killing monsters and stealing their treasures. The rooms are connected by halls patrolled by green, tentacled creatures predictably called Hallmonsters (Just about every other word in the manual and on the box is tagged as a trademark, including the difficult to look at Hallmonster). There are three floors with four rooms each that repeat, ad infinitum, until you finally lose all your lives to the ever increasing difficulty.
That alone isn’t scary, though trying and failing to shoot diagonally can make for some howls of frustration. I can also live with dead monsters still being able to kill you, but the fact that continuing to shoot them makes them stick around longer is bald faced quarter-greed.
The real terror begins when you spend too much time in a room (usually because the door is blocked by dead monster bodies). A threatening WHOOMP WHOOMP WHOOMP plays, signaling the appearance of a Hallmonster to punish your trespasses. Hallmonsters are bigger than Winky, faster than Winky, can kill him with a touch, can pass though walls and are utterly un-killable. But it was the sound, the ululation that heralded my imminent demise, that truly got me.
I remember this distinctly, being in the television room with my parents and some extended family (It may have been decades before the Wii again brought whole families together around a console, but it was by no means the first to accomplish that feat). We had played Smurf and Donkey Kong and now I was playing Venture. I tarried too long and the Hallmonster came in to its menacing music. I dropped the controller, covered my eyes and Winky, with no one to guide him out of peril, was promptly killed. I may have cried a little. I definitely didn’t play much of Venture after that.
A couple years ago, when I bought a new ColecoVision, Venture was on the top of my list of games to re-purchase (no one can adequately explain the disappearance of our original system) and get it I did, in the original packaging no less. Now, passing for an adult, I was able to play the game pretty well. My best game, I made it through the three repeating floors three times before the difficulty became too punishing.
But even then, even this past weekend, when the Hallmonster’s music played, my heart still leapt into my throat, if only for a moment.
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Now for some reader participation. What is your earliest videogame memory? And while you’re at it, tell me what weird games have scared the pants off you – I know Silent Hill gave you the heebie jeebies, but if you can’t look at Kirby without shuddering, I want to know why! Take it to the comments or, if you’re bashful, drop me a line via the contact form in the navbar.
I don't remember Venture. But do you remember that really old Atari game where you slay dragons? What the hell was the name of it? I also remember trying to blow up the Death Star on Atari and getting zapped by that damn thing zapping Luke Skywalker during his Jedi training.
Earliest video game memory: my older brother had a bunch of Telstar consoles. I don't remember whether he got the tank combat game before or after the one with the steering wheel and the Pong paddles, but I remember playing those games with him, and him promptly punching me in the arm if I managed to beat him. I was probably about 4 or 5 at the time.
Scariest video game from my childhood: Advanced Dungeons & Dragons for the Intellivision. Most of the boss appearances gave me the creeps, but dragons were the worst because they'd seemingly pop up out of nowhere, moved faster than I could, and I didn't have the dexterity to shoot and fire at the same time (which required using both controllers).
That really old Atari game you're thinking of is probably Adventure. I played that this weekend too and finished it in about 10 minutes (the dragon isn't nearly as terrifying as a Hallmonster). You couldn't, on the other hand, pay me to play those old Atari Star Wars games ever again.
Oh man, now I'm going to have to buy an Intellivision. The kid across the street had one when we were kids. I remember playing AD&D and getting absolutely nowhere. Stupid Kobolds. I need to see all the boss monsters that gave you the creeps…
My earliest game memory is also my scariest. My dad had taken me out on an errand with him, and like most stores in the early '80s, the one we went to had a couple of arcade machines near the front door. As we were at the register checking out, one of the machines did something I had never heard a video game do before: it started talking. A creepy robotic voice called out "I live!" then "Run, coward!" Instantly, I was clinging to my dad's leg, completely freaked out.
Of course the game in question was Sinistar, which I didn't play until nearly 20 years later when it was released on an arcade compilation for the PS2. Turns out it's a great game, and as an adult, the taunts from Sinistar himself are a lot more funny than scary. But the first time I blew him up at the end of a level, I have to admit I felt like I was getting revenge for the scare he gave me back in my childhood.
I just saw the image of Shadowgate. I was obsessed with that game! Along with the Dragon Warrior series. Duck Tales rocked also.
I never played Sinistar, but after hearing his digitized roaring on Youtube, I can totally see how scary he could have been. Reminds me a bit of Gorgar, actually.
I had a similar experience with an arcade cabinet on the boardwalk down the shore one summer when I was a kid. I have no idea what the game was, but I vaguely recall there being a bolt of lightning shaped like a man on the side and it made a noise like something big and terrible walking toward you. Pretty sure that contributed to some nightmares.
Hell, I had nightmares about the Libyans from Back to the Future coming to take me away. Maybe I'm just a big sissy.
Kev, I thought of you when my copy of Dragon Quest 9 arrived last night and I killed a slime for the first time in twenty years.
I didn't know they were still making Dragon Quest games. Wow, slimes. Haven't thought of those things in 20 years.
Stu: I could have told a lot more embarrassing stories, as well. I was afraid to play Smurf on the ColecoVision, because the characters looked so much like their cartoon counterparts that losing a life in the game would have been like killing a real smurf. Also, my sister and I were both a little uneasy around Sneak'n Peek for the 2600, and not just because of the title.
@cambot3000: Holy crap… Sinistar. I'd forgotten all about that. "RUN, COWARD! I HUNGER! BEWARE, I LIVE!" *shudder*
@Stu: Well, let's see. The gray mountains didn't have any bosses (unless you get freaked out by indestructible slimes), the red mountain boss was a cobra (http://www.beavervalleysoftware.com/blog/uploaded_images/add2-769372.gif), the blue mountain boss was a demon (http://www.videogamecritic.net/images/intel/advanced_dungeons_and_dragons.png), the purple mountain boss was the aforementioned dragon (http://i561.photobucket.com/albums/ss60/Slithe_album/Advanced%20Dungeons%20And%20Dragons%20Intellivision/AdvancedDungeonsandDragons_09152338.png), and the final bosses were two winged dragons.
I think the kobolds were in AD&D: Treasure of Tarmin, not the original.
And if you get an Intellivision, I will find excuses to just happen to be in your neighborhood.
I wasn't afraid of Smurf per se, but I definitely developed an abiding hatred for the hill with the pointy grass that killed me 90% of the time, even though I know in my heart of hearts my jump cleared it. And is it just me, or did everything on the 2600 have kind of a creepy vibe to it? Those stick figures all look kind of…unsavory. but that could just be a Custer's Revenge hang-up.
Pong.
Oh, come on, aren't any of you old enough to have actually had that? I can remember playing it on our big, 27 inch TV in our living room. It was amazing.
Then came out Vic 20, and things were never the same.
@Don: Thanks for the AD&D screens and I think you're right about the Kobolds. As for the Intellivision, outlook is good considering the Digital Press store is about 15 minutes from my house…
*Googles Digital Press*
Why didn't anyone tell me about this place before?! Jeez, it's like old video game geek heaven. Next time I'm in Jersey I'm making a stop there… with my old SNES and N64 so I can finally get rid of them.
Waxed nostalgic reading about your Venture experiences and had to dig out a notebook where I tracked my high scores. I didn't track the dates though (duh), but I've got the class program filled out in the front of the notebook, and I was a junior in high school so it would've been '83'ish. My first recorded score for Venture is 177,100, and the last is 2,328,000. IIRC, I could pretty much play it as long as I felt like going. I could also do that with the Tron Deadly Discs game on the Intellivision. I don't have a score down for it though.
I am going to take this as a challenge and break out the CollecoVision later today. It is on!
Just stumbled back on this posting of mine from 71 weeks ago! How high did you ever manage to get on Venture?
Anyone finishing Adventure in just 10 minutes mustn't be playing on level 3. Level 1 is for kiddes, but on level 3 you've got to find your way through the catacombs, and since everything is randomized, not every game is solvable. The real prize is finding & figuring out what to do with the "magic dot."
1980-1982 brought us some of the most classic console games like Pac-Man, Galaga, Donkey Kong, Venture, Gorf & Zaxxon.
The game I would most recommend from this genre, which I still haven't managed to flip is called "Gateway to Apshai," a spin-off of the turn-based "Temple of Apshai" game series. It's fast-paced, and allows you to collect not only bows & arrows, but swords, armor & healing salves. Traps & treasures make it alot like Venture. Eventually, the monsters get so fast they put 20 hits on you before you can even move. I have to give props to the mamba snake & if you can get past them, the vampires. (Made for Colecovision & Commodore/Atari computers.)